sigonasr2
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228a3caa0e
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Upper level and lower level spawning now distinguished in map editor.
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1 year ago |
sigonasr2
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0349e5d16e
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Tidy up map zones, fix upper and lower level collision interactions.
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1 year ago |
sigonasr2, Sig, Sigo
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0529de4bf9
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Add in pathfinding abilities to monster movement strategies.
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1 year ago |
sigonasr2, Sig, Sigo
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debf151c46
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Pathfinding now returns the nodes to reach a destination in preparation for use w/AI pathfinding
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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57d7f3344b
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Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
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1 year ago |
sigonasr2, Sig, Sigo
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d494be6970
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Added collision checks and interactions based on upper/lower level status.
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1 year ago |
sigonasr2
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6b81cd6e84
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Layering rendering now proper.
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1 year ago |
sigonasr2
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69fac079f7
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Zones caused the player to swap between upper and lower levels.
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1 year ago |
sigonasr2
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2b3dfb63aa
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Staircase incremental movement implemented.
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1 year ago |
sigonasr2
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7e4816631c
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Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
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1 year ago |
sigonasr2
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ef83e7f865
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Bridge flags properly enabled and working. Fix image paths in maps.
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1 year ago |
sigonasr2
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46e3c7f7e7
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Use pathfinding algorithm to determine teleport validity.
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1 year ago |
sigonasr2
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c97886fbbe
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Fix collision tiles for secondary map sets with offset values based on other tilesets.
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1 year ago |
sigonasr2, Sig, Sigo
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408c1d3950
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Pathfinding algorithm start. Currently freezes in pathfinding loop
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2, Sig, Sigo
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fac52ec521
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Teleport animation implemented.
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1 year ago |
sigonasr2
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888d2a91a6
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Teleport code added in Wizard. Needs more debugging.
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1 year ago |
sigonasr2
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9aef66db47
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Refactored all the game classes into derived classes.
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1 year ago |
sigonasr2
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5566eced77
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Consolidated jump and shoot animations for monsters into MonsterData.
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1 year ago |
sigonasr2
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1a441914ca
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Bullets now have derived types.
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1 year ago |
sigonasr2
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db7744dad3
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Wizard energy bolt attack implemented.
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1 year ago |
sigonasr2
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9a8859ffe8
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Adjusted shoot afar AI to account for collision tiles.
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1 year ago |
sigonasr2
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46a16b8ae2
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Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.
Made shadow text functions modular.
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1 year ago |
sigonasr2
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cdab15d8d3
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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1 year ago |
sigonasr2
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b2eda563f2
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Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build.
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1 year ago |
sigonasr2
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d6e9ade54e
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Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size.
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1 year ago |
sigonasr2
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ccfeae19d4
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Sonic Slash implemented for Warrior. Build updated w/new features.
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1 year ago |
sigonasr2
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ca151cedd9
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Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry.
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1 year ago |
sigonasr2
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77bd085908
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Mana implemented. When not enough mana is available for an ability, a notification appears.
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2 years ago |
sigonasr2
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6d4c069fe4
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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2 years ago |
sigonasr2
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c81040494c
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Fix Player::Hurt not having a return value. Web build created.
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2 years ago |
sigonasr2
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9e6573729e
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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2 years ago |
sigonasr2
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21368f6f95
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Define and setup internal class attributes.
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2 years ago |
sigonasr2
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e090bc775d
|
Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
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2 years ago |
sigonasr2
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75b763e87b
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Implement Iframes for the player when performing a Ground Slam.
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2 years ago |
sigonasr2
|
4b98518fcf
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Added Warrior swing sword animation
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2 years ago |
sigonasr2
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2f95e71114
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Fix bug with missing return value for effect updating.
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2 years ago |
sigonasr2
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df1681b051
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Bounce collisions occur between units.
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2 years ago |
sigonasr2
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7c542740cc
|
Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead.
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2 years ago |
sigonasr2
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3aebde6287
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Finished implementing Ground Slam effect, cooldown display, and range hit.
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2 years ago |
sigonasr2
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7e543a3021
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Implement ground slam animation
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2 years ago |
sigonasr2
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0fa77fa944
|
Spin attack refinements.
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2 years ago |
sigonasr2
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c680d52431
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Add Spinning attack animation
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2 years ago |
Nic0Nic0Nii
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306473ff9a
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Shadow added when player is in air
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
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15c246689f
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Monsters in front/behind now sorted proper.
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2 years ago |
sigonasr2
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6584a240b1
|
Large refactoring and implemented hurt on monsters
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2 years ago |