Commit Graph

97 Commits (340690a26bb6d5a7f5979204031f59aa97a02a28)

Author SHA1 Message Date
sigonasr2 228a3caa0e Upper level and lower level spawning now distinguished in map editor. 1 year ago
sigonasr2 0349e5d16e Tidy up map zones, fix upper and lower level collision interactions. 1 year ago
sigonasr2, Sig, Sigo 0529de4bf9 Add in pathfinding abilities to monster movement strategies. 1 year ago
sigonasr2, Sig, Sigo debf151c46 Pathfinding now returns the nodes to reach a destination in preparation for use w/AI pathfinding 1 year ago
sigonasr2 57d7f3344b Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones. 1 year ago
sigonasr2, Sig, Sigo d494be6970 Added collision checks and interactions based on upper/lower level status. 1 year ago
sigonasr2 6b81cd6e84 Layering rendering now proper. 1 year ago
sigonasr2 69fac079f7 Zones caused the player to swap between upper and lower levels. 1 year ago
sigonasr2 2b3dfb63aa Staircase incremental movement implemented. 1 year ago
sigonasr2 7e4816631c Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 1 year ago
sigonasr2 ef83e7f865 Bridge flags properly enabled and working. Fix image paths in maps. 1 year ago
sigonasr2 46e3c7f7e7 Use pathfinding algorithm to determine teleport validity. 1 year ago
sigonasr2 c97886fbbe Fix collision tiles for secondary map sets with offset values based on other tilesets. 1 year ago
sigonasr2, Sig, Sigo 408c1d3950 Pathfinding algorithm start. Currently freezes in pathfinding loop 1 year ago
sigonasr2, Sig, Sigo fac52ec521 Teleport animation implemented. 1 year ago
sigonasr2 888d2a91a6 Teleport code added in Wizard. Needs more debugging. 1 year ago
sigonasr2 9aef66db47 Refactored all the game classes into derived classes. 1 year ago
sigonasr2 5566eced77 Consolidated jump and shoot animations for monsters into MonsterData. 1 year ago
sigonasr2 1a441914ca Bullets now have derived types. 1 year ago
sigonasr2 db7744dad3 Wizard energy bolt attack implemented. 1 year ago
sigonasr2 9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 1 year ago
sigonasr2 46a16b8ae2 Changed version display string shadow to match other shadow texts. 1 year ago
sigonasr2 cdab15d8d3 Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 1 year ago
sigonasr2 b2eda563f2 Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build. 1 year ago
sigonasr2 d6e9ade54e Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size. 1 year ago
sigonasr2 ccfeae19d4 Sonic Slash implemented for Warrior. Build updated w/new features. 1 year ago
sigonasr2 ca151cedd9 Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry. 1 year ago
sigonasr2 77bd085908 Mana implemented. When not enough mana is available for an ability, a notification appears. 2 years ago
sigonasr2 6d4c069fe4 Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 2 years ago
sigonasr2 c81040494c Fix Player::Hurt not having a return value. Web build created. 2 years ago
sigonasr2 9e6573729e All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2 years ago
sigonasr2 21368f6f95 Define and setup internal class attributes. 2 years ago
sigonasr2 e090bc775d Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation. 2 years ago
sigonasr2 75b763e87b Implement Iframes for the player when performing a Ground Slam. 2 years ago
sigonasr2 4b98518fcf Added Warrior swing sword animation 2 years ago
sigonasr2 2f95e71114 Fix bug with missing return value for effect updating. 2 years ago
sigonasr2 df1681b051 Bounce collisions occur between units. 2 years ago
sigonasr2 7c542740cc Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead. 2 years ago
sigonasr2 3aebde6287 Finished implementing Ground Slam effect, cooldown display, and range hit. 2 years ago
sigonasr2 7e543a3021 Implement ground slam animation 2 years ago
sigonasr2 0fa77fa944 Spin attack refinements. 2 years ago
sigonasr2 c680d52431 Add Spinning attack animation 2 years ago
Nic0Nic0Nii 306473ff9a Shadow added when player is in air 2 years ago
sigonasr2 15c246689f Monsters in front/behind now sorted proper. 2 years ago
sigonasr2 6584a240b1 Large refactoring and implemented hurt on monsters 2 years ago