Logo
Explore Help
Sign In
sigonasr2
/
AdventuresInLestoria
1
1
Fork
You've already forked AdventuresInLestoria
0
Code Issues 12 Pull Requests Projects 1 Releases Wiki Activity
1480 Commits
4 Branches
0 Tags
4.2 GiB
Tag: Branch: Tree: 33ce153bc8
demo
mac-build
master
removeExposedPackKey
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '33ce153bc8'
${ noResults }
Commit Graph

1 Commits (33ce153bc8cdff5f621c41f44208b96c1fa2cbd9)

Author SHA1 Message Date
sigonasr2 97040ef051 Add automated script to apply all assets to the unit testing framework each run. Add new runtime warning for RowInventoryScrollableWindowComponent items that have item boxes larger than the actual component. Move testingMode flag for AiL class to be set before game configurations are read. Add branch for reading specific unit test game configuration files. Include unit test-specific images and configs committed to repository. Add Disassemble function to inventory class. Add Disassemble item test. Fix issues with extra stray shared pointers lingering everywhere when adding/removing items and grabbing their references. Make Stage Loot/Monster Loot have brand new shared pointers to items (copy instead of strong reference) so weak pointer references to existing items actually expire and behave as expected. Move Monster Loot and Stage Loot clear calls to the switch to Overworld Map trigger. Release Build 10476.
8 months ago
Powered by Gitea Version: 1.17.3 Page: 56ms Template : 2ms
English
Bahasa Indonesia Deutsch English Español Français Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Српски Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API Website