12 Commits

Author SHA1 Message Date
d041d9f408 Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss. 2023-09-07 01:35:23 -05:00
794fb92534 Upper level and lower level spawning now distinguished in map editor. 2023-07-10 19:22:33 -05:00
28345ceddd Example prototype for monster spawning management added in 1-1. 2023-07-07 06:48:17 -05:00
Quapsel
13e443f14f added Spawn Group Locations for 1-1. Spawn Groups still empty. 2023-07-07 04:14:41 +02:00
d5f87de19a Staircase incremental movement implemented. 2023-07-06 15:07:44 -05:00
57490f86e1 Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 2023-07-06 14:24:43 -05:00
d89aa712c4 Bridge flags properly enabled and working. Fix image paths in maps. 2023-07-06 14:59:21 -05:00
cdab15d8d3 Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 2023-06-23 20:42:55 -07:00
5ffcf3126a Basic foreground layer hiding code implementation. 2023-06-22 22:09:11 -07:00
b2eda563f2 Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build. 2023-06-22 17:44:51 -07:00
73e3b5a18e Included new potential object types. 2023-06-22 02:09:00 -07:00
f5bc7ee824 Add extra staff shooting animations for Wizard. Add in template levels and Tiled Project files. 2023-06-20 22:55:19 -07:00