12 Commits

Author SHA1 Message Date
cd3ebd4fc0 Fixed a tree that wasn't in the upper foreground layer. Release build 594 created. 2023-07-10 19:29:04 -05:00
a6dbc81b78 Include executable in build. 2023-07-08 17:01:56 -05:00
bf01744143 Zones caused the player to swap between upper and lower levels. 2023-07-07 04:31:36 -05:00
46a16b8ae2 Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.

Made shadow text functions modular.
2023-06-24 00:00:14 -07:00
5a8527f51b Add line collision checking to geom2d functions. 2023-06-23 01:08:09 -07:00
b2eda563f2 Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build. 2023-06-22 17:44:51 -07:00
ccfeae19d4 Sonic Slash implemented for Warrior. Build updated w/new features. 2023-06-20 19:13:45 -07:00
ca151cedd9 Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry. 2023-06-20 16:50:56 -07:00
7598578890 Added emscripten auto-compile capabilities to Release builds. 2023-06-18 07:54:42 -05:00
c81040494c Fix Player::Hurt not having a return value. Web build created. 2023-06-17 23:29:04 -05:00
0c6663a8bc Test a code update. 2023-06-16 09:26:47 -05:00
2f95e71114 Fix bug with missing return value for effect updating. 2023-06-16 02:33:12 -05:00