sigonasr2
|
e53f7cb4cd
|
Add rotation parameter and hit iframe time to bullets. Iframe timers now compares current iframes to the new duration and keeps only the larger amount. Fix bug allowing monsters with jump attacks to still cause knockback and iframes even when the hit does not land. Fly Across attack implemented for second bonus boss. Release Build 9447.
|
6 months ago |
sigonasr2
|
3e4a1c53ac
|
Make 4-way directional facing directions updating a bit more lenient. Framework for boss arrow indicators when bosses go off-screen. Release Build 9382.
|
6 months ago |
sigonasr2
|
a39551c356
|
Change monster data image storing to use an unordered_map instead. Create an optional display name for monsters to use when monster data is being generated to allow for name overrides while retaining unique monster types. Added No XP variant of Hawks. Setup Chapter 2 Bonus Boss spawn. Release Build 9362.
|
6 months ago |
sigonasr2
|
d6409f4604
|
Setup framework and stats for Major Hawk and Bonus Chapter 2 Boss. Add in override Hawk strategy behaviors for Major Hawk strategy. Release Build 9353.
|
6 months ago |
sigonasr2
|
551cabf463
|
Implement Stone Elemental Burrowing attack, fixed Stone Elemental pathfinding towards target location, slightly increased visual indicator for stone pillar cast circle. Fixed sorted rendering for objects that appear before elements with collision. Refactored iteration loops for drawing so they don't cause multiple unnecessary draw iterations. Do not draw monsters that are marked for deletion anymore (prevent sudden pop-in when drawing on the last frame of fading out). Release Build 9350.
|
6 months ago |
sigonasr2
|
1d5d4d8240
|
Implement rock toss and stone pillar spawning behaviors for stone elemental. Refactor HurtEnemies functions to instead hurt any target with targeting flags. Fix bug with player to monster collision not respecting new collision radii. Release Build 9318.
|
7 months ago |
sigonasr2
|
ad04f89526
|
Change Bullet collision function name to make more sense. Implement collision radius property with a default value when unspecified, and allow setting to custom values individually from the size of the monster. Release Build 9272.
|
7 months ago |
sigonasr2
|
3e68c9ac9e
|
Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271.
|
7 months ago |
sigonasr2
|
3c23cc774f
|
Adjust fade effect so monsters are unaffected while on the title screen. Add in Stone Pillar graphic and setup stone pillar monster/sprite data. Release Build 9270.
|
7 months ago |
sigonasr2
|
f9ad9c4390
|
Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256.
|
7 months ago |
sigonasr2
|
bd14a21793
|
Setup Hawk AI. Fix Hawk Animations. Added a property to ignore tile collisions for monsters. Add in monster artist name in credits. Release Build 9252.
|
7 months ago |
sigonasr2
|
c3f2620d5d
|
Add bomb explosion sound effect. Fix bug with the player getting knocked back whenever a monster's proximity knockback function is called. Release Build 9247.
|
7 months ago |
sigonasr2
|
b8e1006901
|
Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
|
7 months ago |
sigonasr2
|
a4e24b030d
|
Fix bug with monsters not facing the player on spawn and incorrectly adjusting their directions initially with the previous facing direction not matching their starting facing direction. Fixed Issue #54 . Mounted animations can be specified for the encounter spawn labels so that their combined sprites display properly now. Release Build 9220.
|
7 months ago |
sigonasr2
|
e67a1ba684
|
Resolve Issue #53. Flipped directional value so monsters face west when their target is west and east when their target is east. Add error checking to detect when a missing monster strategy value is found in MonsterStrategies.txt to prevent potential future game crashes. Fix Turret monster strategy not utilizing shooting animation, replace with new animation duration code. Release Build 9207.
|
7 months ago |
sigonasr2
|
3fafcd39f3
|
Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199.
|
7 months ago |
sigonasr2
|
2fed323770
|
Setup framework for the goblin boar rider.
|
7 months ago |
sigonasr2
|
8f02afb7bb
|
Prevent monster facing directions from changing so rapidly and only allow directional changes when enough directional change has been reached for less choppy facing animations. Release Build 9176.
|
7 months ago |
sigonasr2
|
c4a3a6f915
|
Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146.
|
7 months ago |
sigonasr2
|
33d81125df
|
Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
|
7 months ago |
sigonasr2
|
270d70a387
|
Goblin (Dagger) dagger stab attack implemented. Release Build 9033.
|
7 months ago |
sigonasr2
|
c03f87aefd
|
Goblin Dagger AI basic behaviors implemented. Release Build 9027.
|
7 months ago |
sigonasr2
|
64dc8bcf10
|
Enforce const-ness across tilesets to ensure copies and writes are explicitly allowed. Release Build 8990.
|
8 months ago |
sigonasr2
|
ed0d5e2507
|
Boar test behaviors and general AI implemented. Release Build 8958.
|
8 months ago |
sigonasr2
|
c15fc769e1
|
Add animation utilities for getting current animation frame index and total animation duration.
|
8 months ago |
sigonasr2
|
7330697806
|
First half of Boar AI completed.
|
8 months ago |
sigonasr2
|
4557138662
|
Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster.
|
8 months ago |
sigonasr2
|
9afff3a8e5
|
Add slight knockback effect to Warrior's ground slam. Release Build 7885.
|
9 months ago |
sigonasr2
|
a803531a4d
|
Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
|
9 months ago |
sigonasr2
|
78bc4585aa
|
Implemented Death menu. Release Build 7668.
|
9 months ago |
sigonasr2
|
305131d7db
|
Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635.
|
9 months ago |
Nic0Nic0Nii
|
8149db260b
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
sigonasr2
|
a6e8ec872c
|
Added blacksmith's inventory for display underneath player's equipment for crafting. Fix bug with loadout item slot 2 not being reset properly (missing ability set function). Release build 6604.
|
10 months ago |
sigonasr2
|
dcabc05702
|
Creating a new character in the desktop build is now fixed. Added NPC interact functionality.
|
10 months ago |
Nic0Nic0Nii
|
973813f0b5
|
Player no longer bounces off of NPCs. Bonus boss no longer continues charging if it makes contact with the player. Fix undefined pointer in TMXParser.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
sigonasr2
|
ebf7fcf395
|
Added NPC structures and new NPCs to the hub map.
|
10 months ago |
sigonasr2
|
fed07eddd6
|
Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
|
10 months ago |
sigonasr2
|
5ed991ec88
|
Boss Phase 3 completed.
|
10 months ago |
sigonasr2
|
7705a64624
|
Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
|
10 months ago |
sigonasr2
|
4d3b3b4930
|
Phase 1 and 2 implemented.
|
10 months ago |
sigonasr2
|
7a557fe5fc
|
Add overlay sprite feature, extra animations for second boss.
|
10 months ago |
Nic0Nic0Nii
|
fcfdd6aba5
|
Implement helper health percent remaining functions for monsters. Added framework for second boss monster script.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
sigonasr2
|
7cf44b2462
|
Added infinite and nan checks for positions.
|
11 months ago |
sigonasr2
|
c1c119e143
|
Update 'Adventures in Lestoria/Monster.h'
|
11 months ago |
sigonasr2
|
4aaa954d05
|
Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
|
11 months ago |
sigonasr2
|
86925ef031
|
Bear strategy implemented. Release Build 5823.
|
11 months ago |
sigonasr2
|
b7ef0c8712
|
Added knockup status for players/monsters.
|
11 months ago |
sigonasr2
|
3e2bd6feb6
|
Add bear sprite and bear strategy framework.
|
11 months ago |
sigonasr2
|
db9c35f813
|
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
|
11 months ago |
sigonasr2
|
acaf1bc3bf
|
Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
|
11 months ago |