Quapsel
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a06131e6f4
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didnt press save button before last commit. not sure what this commit includes.
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10 months ago |
Quapsel
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5af864899e
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Bonus stage prior to Bear boss added
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10 months ago |
Quapsel
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8229813624
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small world map changes.
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10 months ago |
sigonasr2
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fed07eddd6
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Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
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10 months ago |
Quapsel
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4f226357be
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Boss Stage Border + 2nd grass color for End_Of_Map Tileset
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10 months ago |
sigonasr2
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7a557fe5fc
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Add overlay sprite feature, extra animations for second boss.
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10 months ago |
Quapsel
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b87c90c592
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1_8 2nd half of Border added.
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10 months ago |
Quapsel
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4e175948ab
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1_7 & 1_8 Border added.
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10 months ago |
Quapsel
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dfb210f7d3
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1_5 & 1_6 Border added
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10 months ago |
sigonasr2
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553baa5945
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Changed reflection code to slightly account for rotations.
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10 months ago |
sigonasr2
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d6a44c149d
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Wolves changed to Windhounds.
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10 months ago |
sigonasr2
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7c87766bc5
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Update release build to version 6216.
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10 months ago |
sigonasr2
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0e4dbfd9f7
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Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event.
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10 months ago |
sigonasr2
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7cd3600f42
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Added directional connection points and gamepad/keyboard navigation to overworld map. Set 1_4 to not be an infinite map.
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10 months ago |
Quapsel
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f363b4b38e
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1_4 Border added
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10 months ago |
Quapsel
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77493be6fa
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added missing Border in 1_2
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10 months ago |
Quapsel
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70323f6013
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Fixed Problems with Tree overlapping on 1_2 & 1_3
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10 months ago |
sigonasr2
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aec9646d40
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When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
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10 months ago |
Quapsel
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f8a9bd1e27
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Map Border 1_2 & 1_3 added.
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10 months ago |
Quapsel
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ad10a08644
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small fixes in 1_2
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11 months ago |
Quapsel
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afb05b9616
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End of Map Collision + 1_1 Borders added
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11 months ago |
sigonasr2
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cfd3be4f13
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Changes to bear sprite.
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11 months ago |
sigonasr2
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db9c35f813
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Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
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11 months ago |
sigonasr2
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acaf1bc3bf
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Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
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11 months ago |
sigonasr2
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62a2119ab2
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Initial frog behavior aiming implemented.
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11 months ago |
Quapsel
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849244d407
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Monster Spawns 1_6, 1_7 & 1_8
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11 months ago |
Quapsel
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2dfbd1fec2
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Monster spawns for 1_3, 1_4 & 1_5.
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11 months ago |
sigonasr2
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1655fe7b51
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Frog animations setup. Frog tongue bullet setup.
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11 months ago |
sigonasr2
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c193aa7116
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Added collision handling for areas where there are no valid tiles.
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11 months ago |
sigonasr2
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ece13c0b28
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Added backdrop property and backdrop loading to maps. Release build 5549.
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11 months ago |
sigonasr2
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3f4c714c42
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All basic sound effects implemented.
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11 months ago |
sigonasr2
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57f482016f
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Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
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11 months ago |
sigonasr2
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bcc71601b6
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Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files.
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11 months ago |
sigonasr2
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c7ea530484
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Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
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11 months ago |
sigonasr2
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ac8bca2396
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Birbs
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11 months ago |
sigonasr2
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725a858fab
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Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
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11 months ago |
Quapsel
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cb86417a38
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small collision changes
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11 months ago |
Quapsel
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41d0a8e602
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spawn zones added for 1_3 - 1_8
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11 months ago |
sigonasr2
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a2bcee0591
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Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
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11 months ago |
sigonasr2
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bbc027609b
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Setup configuration framework and test music for audio engine.
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11 months ago |
sigonasr2
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |