Commit Graph

13 Commits (2fe9f17cdc38d7410400aa086fd80700f17502b5)

Author SHA1 Message Date
sigonasr2 67a5288984 Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
sigonasr2 40a222fc8f MonsterData safemap was not locked. 1 year ago
sigonasr2 74a31dda2e Monster spawning now adds to a queue to prevent memory adjustment corruption while inside of monster update functions. 1 year ago
sigonasr2 36fb89e556 Code analysis suggestions implemented. 1 year ago
sigonasr2 6a12a45cb2 Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident. 1 year ago
sigonasr2 13eff22485 Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago
sigonasr2 42c5043163 Death animation now tied to monster data. 1 year ago
sigonasr2 5566eced77 Consolidated jump and shoot animations for monsters into MonsterData. 1 year ago
sigonasr2 b2eda563f2 Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build. 1 year ago
sigonasr2 a2308914a2 Refined movement run away code for ranged enemies. 1 year ago
sigonasr2 6584a240b1 Large refactoring and implemented hurt on monsters 1 year ago
sigonasr2 0f449a902a Implemented monster update method and monster spawner methods. 1 year ago
sigonasr2 cbbee7aaa4 Initial setup of Monster structures 1 year ago