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sigonasr2
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AdventuresInLestoria
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Commit Graph
29 Commits (2fca13a6a239a729e916ee9e3893ee52f5143380)
Author
SHA1
Message
Date
sigonasr2
2fca13a6a2
Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident.
2 years ago
sigonasr2
1aaf6cbd9e
Super big refactor of the animation storage and monster storage system using configuration files.
2 years ago
sigonasr2
23d1d800d5
Fix Warrior slowdown cancel bug (
#16
). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935.
2 years ago
sigonasr2
649e7f62f4
Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
2 years ago
sigonasr2
4fa797fad9
Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
2 years ago
sigonasr2, Sig, Sigo
adf0d17190
Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2 years ago
sigonasr2
794fb92534
Upper level and lower level spawning now distinguished in map editor.
2 years ago
sigonasr2, Sig, Sigo
d916b03f9b
Add in pathfinding abilities to monster movement strategies.
2 years ago
sigonasr2
0c28a3a608
Layering rendering now proper.
2 years ago
sigonasr2
53243e6871
Upper level and lower level rendering handled properly.
2 years ago
sigonasr2, Sig, Sigo
4f6ac393ed
Include flags for monsters and players to indicate if they are on the upper level or lower level.
2 years ago
sigonasr2
d89aa712c4
Bridge flags properly enabled and working. Fix image paths in maps.
2 years ago
sigonasr2
90626bf628
Death animation now tied to monster data.
2 years ago
sigonasr2
f92e0f7213
Consolidated jump and shoot animations for monsters into MonsterData.
2 years ago
sigonasr2
9a8859ffe8
Adjusted shoot afar AI to account for collision tiles.
2 years ago
sigonasr2
cdab15d8d3
Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
2 years ago
sigonasr2
b2eda563f2
Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build.
2 years ago
sigonasr2
6d4c069fe4
Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
2 years ago
sigonasr2
01d1e44839
Added Bullet shooting
2 years ago
sigonasr2
a2308914a2
Refined movement run away code for ranged enemies.
2 years ago
sigonasr2
df1681b051
Bounce collisions occur between units.
2 years ago
sigonasr2
3aebde6287
Finished implementing Ground Slam effect, cooldown display, and range hit.
2 years ago
sigonasr2
7e543a3021
Implement ground slam animation
2 years ago
sigonasr2
15c246689f
Monsters in front/behind now sorted proper.
2 years ago
sigonasr2
6584a240b1
Large refactoring and implemented hurt on monsters
2 years ago
sigonasr2
8bb42df861
Implemented spawners and monster rendering.
2 years ago
sigonasr2
0f449a902a
Implemented monster update method and monster spawner methods.
2 years ago
sigonasr2
1e0e40c77b
Refactor animation data location.
2 years ago
sigonasr2
86867cd82c
Prep Monster structures
2 years ago
sigonasr2
cbbee7aaa4
Initial setup of Monster structures
2 years ago