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sigonasr2
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AdventuresInLestoria
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Commit Graph
83 Commits (2f6e3b1718842cd5826e3b3e7fed06f1feb3494c)
Author
SHA1
Message
Date
sigonasr2
7c87766bc5
Update release build to version 6216.
10 months ago
sigonasr2
0e4dbfd9f7
Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event.
10 months ago
sigonasr2
7cd3600f42
Added directional connection points and gamepad/keyboard navigation to overworld map. Set 1_4 to not be an infinite map.
10 months ago
Quapsel
f363b4b38e
1_4 Border added
10 months ago
Quapsel
77493be6fa
added missing Border in 1_2
10 months ago
Quapsel
70323f6013
Fixed Problems with Tree overlapping on 1_2 & 1_3
10 months ago
sigonasr2
aec9646d40
When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
10 months ago
Quapsel
f8a9bd1e27
Map Border 1_2 & 1_3 added.
10 months ago
Quapsel
ad10a08644
small fixes in 1_2
11 months ago
Quapsel
afb05b9616
End of Map Collision + 1_1 Borders added
11 months ago
sigonasr2
cfd3be4f13
Changes to bear sprite.
11 months ago
sigonasr2
db9c35f813
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
11 months ago
sigonasr2
acaf1bc3bf
Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
11 months ago
sigonasr2
62a2119ab2
Initial frog behavior aiming implemented.
11 months ago
Quapsel
849244d407
Monster Spawns 1_6, 1_7 & 1_8
11 months ago
Quapsel
2dfbd1fec2
Monster spawns for 1_3, 1_4 & 1_5.
11 months ago
sigonasr2
1655fe7b51
Frog animations setup. Frog tongue bullet setup.
11 months ago
sigonasr2
c193aa7116
Added collision handling for areas where there are no valid tiles.
11 months ago
sigonasr2
ece13c0b28
Added backdrop property and backdrop loading to maps. Release build 5549.
11 months ago
sigonasr2
3f4c714c42
All basic sound effects implemented.
11 months ago
sigonasr2
57f482016f
Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
11 months ago
sigonasr2
bcc71601b6
Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files.
11 months ago
sigonasr2
c7ea530484
Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
11 months ago
sigonasr2
ac8bca2396
Birbs
11 months ago
sigonasr2
725a858fab
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
11 months ago
Quapsel
cb86417a38
small collision changes
11 months ago
Quapsel
41d0a8e602
spawn zones added for 1_3 - 1_8
11 months ago
sigonasr2
a2bcee0591
Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
11 months ago
sigonasr2
bbc027609b
Setup configuration framework and test music for audio engine.
11 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
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