Commit Graph

10 Commits (2f6e3b1718842cd5826e3b3e7fed06f1feb3494c)

Author SHA1 Message Date
Quapsel d1c8b1d06b Grass transition for 1_2 - 1_5 added. 8 months ago
sigonasr2 d6a44c149d Wolves changed to Windhounds. 10 months ago
sigonasr2 7cd3600f42 Added directional connection points and gamepad/keyboard navigation to overworld map. Set 1_4 to not be an infinite map. 10 months ago
Quapsel f363b4b38e 1_4 Border added 10 months ago
Quapsel 2dfbd1fec2 Monster spawns for 1_3, 1_4 & 1_5. 11 months ago
sigonasr2 ece13c0b28 Added backdrop property and backdrop loading to maps. Release build 5549. 11 months ago
sigonasr2 57f482016f Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep. 11 months ago
sigonasr2 c7ea530484 Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events. 11 months ago
Quapsel 41d0a8e602 spawn zones added for 1_3 - 1_8 11 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sigonasr2 9756cc4a78 Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially. 11 months ago
sigonasr2 fcb3ee87fd Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers. 11 months ago
Quapsel 4485907a20 small work at 1_3 & 1_4 1 year ago
Quapsel 6e100b88bd 1_3 & 1_4 Layout done + Preset tiles placed. 1 year ago