This website works better with JavaScript.
Explore
Help
Register
Sign In
sigonasr2
/
AdventuresInLestoria
Watch
1
Star
1
Fork
You've already forked AdventuresInLestoria
0
Code
Issues
9
Pull Requests
Projects
1
Releases
Wiki
Activity
1591
Commits
4
Branches
0
Tags
3.4 GiB
Tag:
Branch:
Tree:
2f441f76b7
demo
mac-build
master
removeExposedPackKey
Branches
Tags
${ item.name }
Create tag
${ searchTerm }
Create branch
${ searchTerm }
from '2f441f76b7'
${ noResults }
Commit Graph
322 Commits (2f441f76b7a5f1dde3d2c6faf0db1d0107d68791)
Author
SHA1
Message
Date
sigonasr2
da2640fbc1
Health and mana indicators don't get squished strangely anymore due to floating point values. Release Build 11638.
2 months ago
sigonasr2
9509f317c3
Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602.
2 months ago
sigonasr2
07f431a5aa
Prep Pirate monster entry.
2 months ago
sigonasr2
0f0a70b2b4
Implement new enchant rolling rule: Same enchant may be chosen if the result ends up increasing at least of the supported stats. Release Build 11592.
2 months ago
sigonasr2
880b8e4335
Implement default audio event property to stages. Add fanfare transition and post-boss song event to the game. Add appropriate triggers for when boss fight completes. Addresses Issue
#66
. Release Build 11576.
2 months ago
sigonasr2
57cc852033
Force all old decal instances to be cleared from the engine when the game is reset. This addresses a very random Linux crash that was occurring enough to be a problem when quitting the game. Release Build 11570.
2 months ago
sigonasr2
d007e2bbf5
Fix key display for Ability 4 to match the keybind of the 4th ability. Release Build 11599.
3 months ago
sigonasr2
1e7345d7b5
Implement skeleton for Enchant Confirm Window. Make original ability functions static for player class ability retrieval. Add private static access internal functions. Remove check for non-existing animations for player (would just not change the animation if it doesn't exist). Release Build 11598.
3 months ago
sigonasr2
55f4347452
Update master build demo flag (set to false) and admin mode (set to true). Release Build 11562.
3 months ago
sigonasr2
fb66fcb04d
[demo] Make the 3 class variations unselectable in demo build. Release Build 11558.
3 months ago
sigonasr2
e89dfd168e
[demo] Update demo build to newest engine. Block off world map navigation beyond Camp II for demo build. Fix bug with file trimming ignoring escape backslash characters in hash causing invalid file hashes. Disable admin mode for demo release build. Release Build 11555.
3 months ago
sigonasr2
9b69a4ebb3
ogg vorbis resource pack encoding/decoding implementation started (currently crashes during playback)
3 months ago
sigonasr2
da65f1525b
Implemented the Artificer Accessory Disassembling menu. Added support for children of RowInventoryScrollingWindowComponents to be selected. Added a MenuDecal menu component. Release Build 11414.
3 months ago
sigonasr2
e0d58aef04
Add in Comet Flare and remove restriction on Summon Comet and Solar Flare equip combination denying. Release Build 11357.
3 months ago
sigonasr2
6fbb8a8ed1
Implemented Trail of Fire enchant, added Trail of Fire effect. Fix effects not having their type set with the new Effect constructor arrangement. Adjusted Trail of Fire damage potency from 10% to 30% per tick. Release Build 11309.
3 months ago
sigonasr2
94b324e7a2
Restructure Effect class. Add in black hole and portal graphics. Added custom code analysis ruleset. Implemented Blink Portal enchant. Release Build 11230.
3 months ago
sigonasr2
e8ead7e07b
Implemented Pooling Poison enchant. Fix True Damage and Dot flags ignoring dead monsters and still applying damage. 191/191 Unit Tests passing. Release Build 11173.
3 months ago
sigonasr2
a90c7d3c5d
Fix Firebolt and Lightning bolt crashing the game. Implemented cat animation override for Nine Lives enchant. Implemented Nine Lives Enchant. Release Build 11130.
3 months ago
sigonasr2
719ed53923
Change MapType to use an enum instead. Add a HUD message overlay system. Disable ability for players to swap equipment during a stage. Update all maps to use MapType enums. Release Build 11084.
3 months ago
sigonasr2
ad02c7b59f
Fix Health and Mana display meters. Add shield damage number type. Fix shield display timer expiring the shield value. Fix unit tests relying on bad static ability state. Fix default attack range from being divided by 100. Force ChangePlayerClass to be called even if class is already set to same class due to additional side effects. Release Build 11074.
3 months ago
sigonasr2
d224740fd4
Implemented Shield mechanic into the game. Fix Special Mark Enchant test and Wizard's Soul Enchant test. Release Build 11062.
3 months ago
sigonasr2
60175a20d2
Implemented Concussive Trap enchant.
3 months ago
sigonasr2
9005771f77
Fix up Opportunity Shot test to check with actual accessory equipped. Move camera initialization to a function. Camera starts at actual target location immediately (instead of lazy follow). Fix bug with lazy follow camera becoming ridiculous at low frame rates (>0.25s updates). MonsterData now provides a default collisionRadius in the constructor. 159/159 Tests Passing. Release Build 11039.
4 months ago
sigonasr2
45e6027c9e
Move the player outline repeating timer into a new OnLevelStart() callback for the player. Fixes a bug where the player outline will no longer update after the initial stage. Added more player timer helper functions for better control. Release Build 11031.
4 months ago
sigonasr2
58298839bf
Implemented Enfeebled Target enchant. Tests are corrected to use the new DamageNumber methods. Release Build 11017.
4 months ago
sigonasr2
6d7240c765
Change starting location of DOT damage numbers. Fix velocity getting multiplied dramatically when damage numbers stack up and change size. Make gcc happy with unsigned long long cast syntax. Remove pthread flag from CMakeLists. Release Build 11014.
4 months ago
sigonasr2
7ae7d3dcb3
Fix DOT buffs not counting down if their timers are intentionally reset. Tick timers are now independent of their duration timers. Make ONE_OFF effect more clear with extra comments. Fix Damage reduction test, which is supposed to report a 75% max damage reduction, even if a piece of equipment has 100% damage reduction. Separated the main buff type and the restoration type variables for DOT buffs so we can still identify them if we need to. Added three new constructors. Added helper AddBuff functions to Monster and Player accordingly with the new changes. Fix SpawnMonster not returning the correct reference to an object (was returning the reference to the termporary storage container). Refactored Buff Blend colors with some lambda functions. Implemented Burning Arrow enchant. Release Build 11008.
4 months ago
sigonasr2
9df7016f2d
Implemented Evasive Movement enchant. Added a player outline decal on a repeating timer. Release Build 10989.
4 months ago
sigonasr2
c017c353db
Normalized player's auto attack variable to now represent its range in units. Privatized it and added a GetAttackRange() function to use instead. Implemented Adrenaline Stim enchant. Release Build 10977.
4 months ago
sigonasr2
e8ffeef5c9
Add timer reset function for the player. Fix black box player afterimage being visible. Release Build 10971.
4 months ago
sigonasr2
2667cc526e
Add [[unlikely]] to DEBUG_ACCESS_OPTIONS to help the compiler. Add a distance check so monsters extremely far away on the map no longer run their AI routines. Add keyboard stage plate connections for the in between zones on the world map in case the player ends up there and uses the keyboard controls. Release Build 10918.
4 months ago
sigonasr2
bc31ba5862
Implement the DEBUG_ACCESS_OPTIONS when attempting to read from config (for debugging purposes). Release Build 10915.
4 months ago
sigonasr2
e43798fa9a
Add cooldown charge system. Abilities can now only be used when they are holding charges. One charge gets restored for each full cooldown duration. The cooldown timer stops going down when maximum charges are reached. Fix item tests to use cooldown charges. Add in item checks for CDR test (Items should not be affected by CDR). Add GetPlayerAbilities function to collect and manipulate all player abilities at the same time (cleaner code structure + easier test functionality). Add helper functions util::vformat and util::wformat and to_wstring to make code using the std:: versions much more concise. Add unit test for cooldown charges system. Add helper functions to reset abilities to their original stats before enchant modifications tweak them. Added a helper function to retrieve which ability an enchant affects. Adapt ability HUD with new charge count features. Add Mountain theme to Chapter 2 maps. Multi-Multishot Enchant implemented. Release Build 10901.
4 months ago
sigonasr2
214759c606
Map UVs to original cooldown circle indicator instead. Create a DrawPieArc function to render pies with a UV mapped texture from the center outwards. Remove donut circle indicator generating code. Reduce max vertex count of engine back from 256 -> 128 to maintain low memory footprint. Release Build 10846.
4 months ago
sigonasr2
97a9025830
Donut circle cooldown indicator test code.
4 months ago
sigonasr2
10b849e906
Implement Charge Beam. Make beam sprite effect distance twice as large so segments have smaller gaps. Release Build 10824.
4 months ago
sigonasr2
3d1d14ea2d
Implemented Poisonous Arrow enchant. Include unit tests. Release Build 10813.
4 months ago
sigonasr2
150a72db73
Implemented Poisonous Arrow enchant. Release Build 10810.
4 months ago
sigonasr2
859ff52ac2
Last Reserve enchant implemented. Release Build 10798.
4 months ago
sigonasr2
d49e7ff6bb
Change shadow text rendering system to use a pre-generated shadow font sprite to improve text rendering speeds dramatically. Fix bug from commit
cfd73ab036
where custom font colored shadow text kept creating new versionf of itself causing memory leaks. Release Build 10791.
4 months ago
sigonasr2
300e9834c7
Add UpperZone and LowerZone TMXParser's Map Constructor. This way we don't have to specify the zones ourselves creating invalid maps during testing. Added Reaper of Souls enchant unit test. Add unit tests for equipping two rings of the same enchant. Unique and class enchants behavior modified to not double up. 128/128 unit tests passing. Release Build 10694.
4 months ago
sigonasr2
cfd73ab036
Implemented Death Defiance enchant. Correct shadow render strings being square (not using proper Y sizes to create cached text). Move game configuration initialization out to global scope to allow config variables to be used when initializing the AiL class. Release Build 10670.
4 months ago
sigonasr2
23673ec2af
Added unit tests for new strip leading color and final render color engine rendering functions. Fixed rendering bug with text elements of different HTML color codes but with same content not having rendering with the correct color code. Fix potential memory leak errors occurring with rendering Font versions of shadow strings that would have different pulsating colors w/same text content. Added an admin console and added the ability to give the player items and accessories with enchants. Also added a help command. Change version number to appear red while in admin mode (as a visual). Unlock all button tied to admin mode. Release Build 10604.
4 months ago
sigonasr2
2f244e21ff
Added stat-based item enchant checks. Remove friend class dependencies from unit tests and added appropriate publicly exposed functions. Release Build 10538.
4 months ago
sigonasr2
68e7446053
Add Enchant API and EnchantItem() function that applies a random Enchant onto an item. Added HasEnchant() check to see if an equip has an enchant for future integration of enchants in the game. Fix money listeners structure not being reset between unit tests. Add unit tests to ensure items receive correct valid enchants and we can properly detect the player has enchants. Release Build 10527.
4 months ago
sigonasr2
97040ef051
Add automated script to apply all assets to the unit testing framework each run. Add new runtime warning for RowInventoryScrollableWindowComponent items that have item boxes larger than the actual component. Move testingMode flag for AiL class to be set before game configurations are read. Add branch for reading specific unit test game configuration files. Include unit test-specific images and configs committed to repository. Add Disassemble function to inventory class. Add Disassemble item test. Fix issues with extra stray shared pointers lingering everywhere when adding/removing items and grabbing their references. Make Stage Loot/Monster Loot have brand new shared pointers to items (copy instead of strong reference) so weak pointer references to existing items actually expire and behave as expected. Move Monster Loot and Stage Loot clear calls to the switch to Overworld Map trigger. Release Build 10476.
4 months ago
sigonasr2
9f4c7c7b0f
Added operator< for Pixel class to allow sets of pixels to be used. Add fragment item default description. Generate fragment images that randomly sample from the source ring's colors. Add base fragment item icon. Release Build 10443.
4 months ago
sigonasr2
57c5a2f579
Move Chapter 2 story to the correct story configuration file. Fix bug where closing a dialog didn't set the state to the previous state the game was in, but instead assumed it was Game Run. Which meant the player could attempt to leave the camp and be presented with the level complete window for no reason. Release Build 10415.
4 months ago
sigonasr2
1747b1e5ef
Adjusted audio events for earlier camp unlocks. Removed bass line for earlier versions of the camp song, reintroduce after chapter 2 is completed. Added placeholder Artificer sprite. Added Artificer dialog. Updated world map with a chapter 2 base location for convenience. Connect new connection points between map locations correctly. Adjust connection point unlock conditions and layer unlock conditions to their new chapter 2 levels. Release Build 10399.
4 months ago
sigonasr2
a35ea5b772
Add cat mew sound effect for Witch Leap ability. Refactor Buffs to include a player/monster callback function when a buff expires. This is used specifically for the curse debuff. Clean up buff update code to use lambdas instead of macros. Release Build 10359.
4 months ago
First
Previous
1
2
3
4
5
...
Next
Last