sigonasr2, Sig, Sigo
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debf151c46
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Pathfinding now returns the nodes to reach a destination in preparation for use w/AI pathfinding
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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57d7f3344b
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Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
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1 year ago |
sigonasr2, Sig, Sigo
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d494be6970
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Added collision checks and interactions based on upper/lower level status.
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1 year ago |
sigonasr2
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6b81cd6e84
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Layering rendering now proper.
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1 year ago |
sigonasr2
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69fac079f7
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Zones caused the player to swap between upper and lower levels.
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1 year ago |
sigonasr2
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2b3dfb63aa
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Staircase incremental movement implemented.
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1 year ago |
sigonasr2
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7e4816631c
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Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
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1 year ago |
sigonasr2
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ef83e7f865
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Bridge flags properly enabled and working. Fix image paths in maps.
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1 year ago |
sigonasr2
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46e3c7f7e7
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Use pathfinding algorithm to determine teleport validity.
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1 year ago |
sigonasr2
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c97886fbbe
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Fix collision tiles for secondary map sets with offset values based on other tilesets.
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1 year ago |
sigonasr2, Sig, Sigo
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408c1d3950
|
Pathfinding algorithm start. Currently freezes in pathfinding loop
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
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fac52ec521
|
Teleport animation implemented.
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1 year ago |
sigonasr2
|
888d2a91a6
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Teleport code added in Wizard. Needs more debugging.
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1 year ago |
sigonasr2
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9aef66db47
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Refactored all the game classes into derived classes.
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1 year ago |
sigonasr2
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5566eced77
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Consolidated jump and shoot animations for monsters into MonsterData.
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1 year ago |
sigonasr2
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1a441914ca
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Bullets now have derived types.
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1 year ago |
sigonasr2
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db7744dad3
|
Wizard energy bolt attack implemented.
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1 year ago |
sigonasr2
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9a8859ffe8
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Adjusted shoot afar AI to account for collision tiles.
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1 year ago |
sigonasr2
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46a16b8ae2
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Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.
Made shadow text functions modular.
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1 year ago |
sigonasr2
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cdab15d8d3
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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1 year ago |
sigonasr2
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b2eda563f2
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Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build.
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1 year ago |
sigonasr2
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d6e9ade54e
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Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size.
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1 year ago |
sigonasr2
|
ccfeae19d4
|
Sonic Slash implemented for Warrior. Build updated w/new features.
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1 year ago |
sigonasr2
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ca151cedd9
|
Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry.
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1 year ago |
sigonasr2
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77bd085908
|
Mana implemented. When not enough mana is available for an ability, a notification appears.
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1 year ago |
sigonasr2
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6d4c069fe4
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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1 year ago |
sigonasr2
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c81040494c
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Fix Player::Hurt not having a return value. Web build created.
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1 year ago |
sigonasr2
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9e6573729e
|
All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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1 year ago |
sigonasr2
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21368f6f95
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Define and setup internal class attributes.
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1 year ago |
sigonasr2
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e090bc775d
|
Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
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1 year ago |
sigonasr2
|
75b763e87b
|
Implement Iframes for the player when performing a Ground Slam.
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1 year ago |
sigonasr2
|
4b98518fcf
|
Added Warrior swing sword animation
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1 year ago |
sigonasr2
|
2f95e71114
|
Fix bug with missing return value for effect updating.
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1 year ago |
sigonasr2
|
df1681b051
|
Bounce collisions occur between units.
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1 year ago |
sigonasr2
|
7c542740cc
|
Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead.
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1 year ago |
sigonasr2
|
3aebde6287
|
Finished implementing Ground Slam effect, cooldown display, and range hit.
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1 year ago |
sigonasr2
|
7e543a3021
|
Implement ground slam animation
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1 year ago |
sigonasr2
|
0fa77fa944
|
Spin attack refinements.
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1 year ago |
sigonasr2
|
c680d52431
|
Add Spinning attack animation
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1 year ago |
Nic0Nic0Nii
|
306473ff9a
|
Shadow added when player is in air
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
15c246689f
|
Monsters in front/behind now sorted proper.
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1 year ago |
sigonasr2
|
6584a240b1
|
Large refactoring and implemented hurt on monsters
|
1 year ago |