Nic0Nic0Nii
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973813f0b5
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Player no longer bounces off of NPCs. Bonus boss no longer continues charging if it makes contact with the player. Fix undefined pointer in TMXParser.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
sigonasr2
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5c83a41a86
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Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory.
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10 months ago |
sigonasr2
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9163eecd4a
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Add in a run towards phase after a certain number of stomps for second boss.
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10 months ago |
sigonasr2
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e7760bcf97
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Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381.
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10 months ago |
sigonasr2
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fed07eddd6
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Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
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10 months ago |
Nic0Nic0Nii
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5a16f7757b
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Implement indexeddb storage for emscripten version. Double running speed of bear charge attack
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
sigonasr2
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5ed991ec88
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Boss Phase 3 completed.
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10 months ago |
sigonasr2
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9f5bb212f8
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Added tile environment color manipulation.
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10 months ago |
sigonasr2
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7705a64624
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Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
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10 months ago |
sigonasr2
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4d3b3b4930
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Phase 1 and 2 implemented.
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10 months ago |
sigonasr2
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bc702788cf
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Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script.
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10 months ago |
sigonasr2
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7a557fe5fc
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Add overlay sprite feature, extra animations for second boss.
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10 months ago |
sigonasr2
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07139f06b7
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Release build 6277. Fix second boss script not being loaded properly.
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10 months ago |
Nic0Nic0Nii
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aabc9e4cc5
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Phase 1&2 prepping.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
Nic0Nic0Nii
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fcfdd6aba5
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Implement helper health percent remaining functions for monsters. Added framework for second boss monster script.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
sigonasr2, Sig, Sigo
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1ab521ecc0
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Slight randomization in sound effect pitches for noise variety.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
sigonasr2
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8a1d8868c9
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All sound effects now accept positions as well for surround sound effects during combat.
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11 months ago |
sigonasr2
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0643393b9c
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Added Sound effect configuration and implementation.
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11 months ago |
sigonasr2
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |
sigonasr2
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8c986f17db
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Remove 2018 references for copyrighted files of my origin.
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11 months ago |
sigonasr2
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fa7dfb601f
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Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
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11 months ago |
sigonasr2
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4e3c9877e7
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Implemented split between consumable crafting initialization and equipment enhancement initialization.
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11 months ago |
sigonasr2
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318719d46f
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Implement crafting requirement structures and dummy data for equipment.
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11 months ago |
sigonasr2
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2af830d400
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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1 year ago |
sigonasr2
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3ff558d44e
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Added pragma regions to all license comment fields in files and collapsed them.
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1 year ago |
sigonasr2
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2bf45dacef
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It's 2023 btw
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1 year ago |
sigonasr2
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dd531d1fd7
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Apply OLC-3 License to all source files.
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1 year ago |
sigonasr2
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13eff22485
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Super big refactor of the animation storage and monster storage system using configuration files.
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1 year ago |
sigonasr2
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045441b595
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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1 year ago |
sigonasr2
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9ebe5a21a0
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Implemented Ranger auto attack plus animations.
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1 year ago |
sigonasr2
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79a8dca88a
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Refactor Animation loading to reduce repetition.
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1 year ago |
sigonasr2
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73d29a2ab5
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Added lingering field effect.
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1 year ago |
sigonasr2
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0dfb58a777
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Add in inherited class structure for effects, so effects can have customized behaviors.
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1 year ago |
sigonasr2
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0229982717
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Added lightning bolt attack, added emitter system
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1 year ago |
sigonasr2
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78b6113d8e
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Added mini particles for teleporting.
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1 year ago |
sigonasr2
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ba6bc74f1f
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Add energy bolt splash effect and fade out.
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1 year ago |
sigonasr2
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db7744dad3
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Wizard energy bolt attack implemented.
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1 year ago |
sigonasr2
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9a8859ffe8
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Adjusted shoot afar AI to account for collision tiles.
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1 year ago |
sigonasr2
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ccfeae19d4
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Sonic Slash implemented for Warrior. Build updated w/new features.
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1 year ago |
sigonasr2
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6d4c069fe4
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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1 year ago |
sigonasr2
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9e6573729e
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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1 year ago |
sigonasr2
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4b98518fcf
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Added Warrior swing sword animation
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1 year ago |
sigonasr2
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7e543a3021
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Implement ground slam animation
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1 year ago |
sigonasr2
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776bf9165d
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Loaded slime animation sheet
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1 year ago |
sigonasr2
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1e0e40c77b
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Refactor animation data location.
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1 year ago |