|
3ff1ff0b04
|
Fix menu hovering causing selection on menus to be messed up in mouse navigation mode.
|
2024-01-16 22:30:10 -06:00 |
|
|
cbb277cab2
|
Add in structures to deal with custom menu navigation setups.
|
2024-01-16 20:14:43 -06:00 |
|
|
97ce43ed21
|
Add default button member to menus.
|
2024-01-16 18:21:22 -06:00 |
|
|
bc1a1c6876
|
Fix more dynamic pointer strict casts to parent components (when they shouldn't be). Fixed double updating bug for components in ScrollableWindowComponents.
|
2024-01-16 17:48:43 -06:00 |
|
|
604511d8e9
|
Fix menu components not being clickable.
|
2024-01-16 17:14:33 -06:00 |
|
|
965d0afdb1
|
Incorporate dynamic pointer cast fix
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2024-01-16 21:03:46 +00:00 |
|
|
e669968bc3
|
[BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224
|
2024-01-16 00:53:29 -06:00 |
|
|
c0ae0697b7
|
Move to smart pointers for menu component system.
|
2024-01-16 00:20:30 -06:00 |
|
|
1fd37bbd51
|
Added controller vibration for world shake events/player hurt events.
|
2024-01-15 03:22:34 -06:00 |
|
|
c4ee2608f2
|
Added basic controller keybind support.
|
2024-01-15 02:50:20 -06:00 |
|
|
6d11eb5048
|
Update to geom2d 2.0 util
|
2024-01-10 17:49:24 -06:00 |
|
|
296ea1f2e6
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
2024-01-04 05:21:56 -06:00 |
|