62 Commits

Author SHA1 Message Date
3ff1ff0b04 Fix menu hovering causing selection on menus to be messed up in mouse navigation mode. 2024-01-16 22:30:10 -06:00
cbb277cab2 Add in structures to deal with custom menu navigation setups. 2024-01-16 20:14:43 -06:00
97ce43ed21 Add default button member to menus. 2024-01-16 18:21:22 -06:00
bc1a1c6876 Fix more dynamic pointer strict casts to parent components (when they shouldn't be). Fixed double updating bug for components in ScrollableWindowComponents. 2024-01-16 17:48:43 -06:00
604511d8e9 Fix menu components not being clickable. 2024-01-16 17:14:33 -06:00
965d0afdb1 Incorporate dynamic pointer cast fix
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-16 21:03:46 +00:00
e669968bc3 [BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224 2024-01-16 00:53:29 -06:00
c0ae0697b7 Move to smart pointers for menu component system. 2024-01-16 00:20:30 -06:00
1fd37bbd51 Added controller vibration for world shake events/player hurt events. 2024-01-15 03:22:34 -06:00
c4ee2608f2 Added basic controller keybind support. 2024-01-15 02:50:20 -06:00
6d11eb5048 Update to geom2d 2.0 util 2024-01-10 17:49:24 -06:00
296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 2024-01-04 05:21:56 -06:00