Commit Graph

24 Commits (2cf02aa19b9f39e3dffbd456ed169936af1f690e)

Author SHA1 Message Date
sigonasr2, Sig, Sigo adf0d17190 Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black 2 years ago
sigonasr2 794fb92534 Upper level and lower level spawning now distinguished in map editor. 2 years ago
sigonasr2, Sig, Sigo d916b03f9b Add in pathfinding abilities to monster movement strategies. 2 years ago
sigonasr2 0c28a3a608 Layering rendering now proper. 2 years ago
sigonasr2 53243e6871 Upper level and lower level rendering handled properly. 2 years ago
sigonasr2, Sig, Sigo 4f6ac393ed Include flags for monsters and players to indicate if they are on the upper level or lower level. 2 years ago
sigonasr2 d89aa712c4 Bridge flags properly enabled and working. Fix image paths in maps. 2 years ago
sigonasr2 90626bf628 Death animation now tied to monster data. 2 years ago
sigonasr2 f92e0f7213 Consolidated jump and shoot animations for monsters into MonsterData. 2 years ago
sigonasr2 9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 2 years ago
sigonasr2 cdab15d8d3 Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 2 years ago
sigonasr2 b2eda563f2 Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build. 2 years ago
sigonasr2 6d4c069fe4 Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 2 years ago
sigonasr2 01d1e44839 Added Bullet shooting 2 years ago
sigonasr2 a2308914a2 Refined movement run away code for ranged enemies. 2 years ago
sigonasr2 df1681b051 Bounce collisions occur between units. 2 years ago
sigonasr2 3aebde6287 Finished implementing Ground Slam effect, cooldown display, and range hit. 2 years ago
sigonasr2 7e543a3021 Implement ground slam animation 2 years ago
sigonasr2 15c246689f Monsters in front/behind now sorted proper. 2 years ago
sigonasr2 6584a240b1 Large refactoring and implemented hurt on monsters 2 years ago
sigonasr2 8bb42df861 Implemented spawners and monster rendering. 2 years ago
sigonasr2 0f449a902a Implemented monster update method and monster spawner methods. 2 years ago
sigonasr2 1e0e40c77b Refactor animation data location. 2 years ago
sigonasr2 86867cd82c Prep Monster structures 2 years ago
sigonasr2 cbbee7aaa4 Initial setup of Monster structures 2 years ago