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62ed2dfda6
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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2023-07-25 18:37:12 -05:00 |
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2a7c9582cd
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Implemented Ranger auto attack plus animations.
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2023-07-23 08:13:40 -05:00 |
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fad343bde3
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Refactor Animation loading to reduce repetition.
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2023-07-23 06:12:19 -05:00 |
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2cf02aa19b
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Added lingering field effect.
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2023-07-21 17:29:20 -05:00 |
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c4b0f78881
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Add in inherited class structure for effects, so effects can have customized behaviors.
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2023-07-13 01:35:51 -05:00 |
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d66e780504
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Added lightning bolt attack, added emitter system
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2023-07-12 00:23:36 -05:00 |
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9c13c8c331
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Added mini particles for teleporting.
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2023-07-06 03:43:34 -05:00 |
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0482020b19
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Add energy bolt splash effect and fade out.
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2023-07-05 05:34:21 -05:00 |
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db7744dad3
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Wizard energy bolt attack implemented.
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2023-06-24 02:14:11 -07:00 |
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9a8859ffe8
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Adjusted shoot afar AI to account for collision tiles.
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2023-06-24 01:18:21 -07:00 |
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ccfeae19d4
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Sonic Slash implemented for Warrior. Build updated w/new features.
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2023-06-20 19:13:45 -07:00 |
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6d4c069fe4
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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2023-06-19 03:25:01 -05:00 |
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9e6573729e
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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2023-06-17 23:07:26 -05:00 |
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4b98518fcf
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Added Warrior swing sword animation
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2023-06-17 19:34:16 -05:00 |
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7e543a3021
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Implement ground slam animation
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2023-06-15 00:11:39 -05:00 |
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776bf9165d
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Loaded slime animation sheet
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2023-06-11 20:57:25 -05:00 |
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1e0e40c77b
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Refactor animation data location.
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2023-06-11 20:44:51 -05:00 |
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