17 Commits

Author SHA1 Message Date
62ed2dfda6 Add in Charged Shot ability and allow precasting without the targeting indicator. 2023-07-25 18:37:12 -05:00
2a7c9582cd Implemented Ranger auto attack plus animations. 2023-07-23 08:13:40 -05:00
fad343bde3 Refactor Animation loading to reduce repetition. 2023-07-23 06:12:19 -05:00
2cf02aa19b Added lingering field effect. 2023-07-21 17:29:20 -05:00
c4b0f78881 Add in inherited class structure for effects, so effects can have customized behaviors. 2023-07-13 01:35:51 -05:00
d66e780504 Added lightning bolt attack, added emitter system 2023-07-12 00:23:36 -05:00
9c13c8c331 Added mini particles for teleporting. 2023-07-06 03:43:34 -05:00
0482020b19 Add energy bolt splash effect and fade out. 2023-07-05 05:34:21 -05:00
db7744dad3 Wizard energy bolt attack implemented. 2023-06-24 02:14:11 -07:00
9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 2023-06-24 01:18:21 -07:00
ccfeae19d4 Sonic Slash implemented for Warrior. Build updated w/new features. 2023-06-20 19:13:45 -07:00
6d4c069fe4 Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 2023-06-19 03:25:01 -05:00
9e6573729e All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2023-06-17 23:07:26 -05:00
4b98518fcf Added Warrior swing sword animation 2023-06-17 19:34:16 -05:00
7e543a3021 Implement ground slam animation 2023-06-15 00:11:39 -05:00
776bf9165d Loaded slime animation sheet 2023-06-11 20:57:25 -05:00
1e0e40c77b Refactor animation data location. 2023-06-11 20:44:51 -05:00