Commit Graph

15 Commits (299c15d5d31b53530a44cb1df90657b860322b76)

Author SHA1 Message Date
sigonasr2 0add68396f Finished slime king jump attack, account for Z axis when determining damage validity. 2 years ago
sigonasr2 d041d9f408 Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss. 2 years ago
sigonasr2 1aaf6cbd9e Super big refactor of the animation storage and monster storage system using configuration files. 2 years ago
sigonasr2 23d1d800d5 Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935. 2 years ago
sigonasr2 f1ddf94871 Fix Warrior Auto attack damage multiplier config value not being adjustable. 2 years ago
Nic0Nic0Nii 667be871bb Implement a few more properties 2 years ago
sigonasr2 8862c3eb08 Warrior ability custom parameters implemented. 2 years ago
Nic0Nic0Nii 21b4f6d968 Start incorporating Warrior ability properties into config file. 2 years ago
sigonasr2 bf25a11c32 Read all basic skill data from class configuration files. 2 years ago
Nic0Nic0Nii fce9a9bc24 Setup class config file directory structure 2 years ago
sigonasr2 405cd32a4b Class abilities are statically set so they are initialized on load to allow for proper swapping. 2 years ago
sigonasr2 4fa797fad9 Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering. 2 years ago
Nic0Nic0Nii d7d57cb86d Precast targeting indicator now centered 2 years ago
sigonasr2, Sig, Sigo adf0d17190 Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black 2 years ago
sigonasr2, Sig, Sigo 32c1d9d30c Warrior refactor completed 2 years ago