Commit Graph

11 Commits (299c15d5d31b53530a44cb1df90657b860322b76)

Author SHA1 Message Date
sigonasr2 0add68396f Finished slime king jump attack, account for Z axis when determining damage validity. 2 years ago
sigonasr2 1aaf6cbd9e Super big refactor of the animation storage and monster storage system using configuration files. 2 years ago
sigonasr2 2486627adf Add configuration parameters for Wizard Meteor ability. 2 years ago
sigonasr2 75c3b67d9c Added in Wizard Lightning Bolt Configuration Parameters 2 years ago
sigonasr2 2a7c9582cd Implemented Ranger auto attack plus animations. 2 years ago
sigonasr2 4fa797fad9 Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering. 2 years ago
sigonasr2, Sig, Sigo adf0d17190 Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black 2 years ago
sigonasr2, Sig, Sigo 32c1d9d30c Warrior refactor completed 2 years ago
sigonasr2 c4b0f78881 Add in inherited class structure for effects, so effects can have customized behaviors. 2 years ago
sigonasr2, Sig, Sigo 38b80e8e25 Giant meteor and add check for dead targets for lightning bolt chain spread 2 years ago
sigonasr2 d66e780504 Added lightning bolt attack, added emitter system 2 years ago