Commit Graph

21 Commits (2613a9ea3371f1a69c4ace763596c7a3d774a900)

Author SHA1 Message Date
sigonasr2 d6e9ade54e Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size. 1 year ago
sigonasr2 ccfeae19d4 Sonic Slash implemented for Warrior. Build updated w/new features. 1 year ago
sigonasr2 ca151cedd9 Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry. 1 year ago
sigonasr2 77bd085908 Mana implemented. When not enough mana is available for an ability, a notification appears. 1 year ago
sigonasr2 6d4c069fe4 Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 1 year ago
sigonasr2 c81040494c Fix Player::Hurt not having a return value. Web build created. 1 year ago
sigonasr2 9e6573729e All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 1 year ago
sigonasr2 21368f6f95 Define and setup internal class attributes. 1 year ago
sigonasr2 e090bc775d Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation. 1 year ago
sigonasr2 75b763e87b Implement Iframes for the player when performing a Ground Slam. 1 year ago
sigonasr2 4b98518fcf Added Warrior swing sword animation 1 year ago
sigonasr2 2f95e71114 Fix bug with missing return value for effect updating. 1 year ago
sigonasr2 df1681b051 Bounce collisions occur between units. 1 year ago
sigonasr2 7c542740cc Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead. 1 year ago
sigonasr2 3aebde6287 Finished implementing Ground Slam effect, cooldown display, and range hit. 1 year ago
sigonasr2 7e543a3021 Implement ground slam animation 1 year ago
sigonasr2 0fa77fa944 Spin attack refinements. 1 year ago
sigonasr2 c680d52431 Add Spinning attack animation 1 year ago
Nic0Nic0Nii 306473ff9a Shadow added when player is in air 1 year ago
sigonasr2 15c246689f Monsters in front/behind now sorted proper. 1 year ago
sigonasr2 6584a240b1 Large refactoring and implemented hurt on monsters 1 year ago