18 Commits

Author SHA1 Message Date
d5f87de19a Staircase incremental movement implemented. 2023-07-06 15:07:44 -05:00
57490f86e1 Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 2023-07-06 14:24:43 -05:00
d89aa712c4 Bridge flags properly enabled and working. Fix image paths in maps. 2023-07-06 14:59:21 -05:00
a98391877c Fix collision tiles for secondary map sets with offset values based on other tilesets. 2023-07-06 02:38:43 -05:00
Quapsel
a2408e5993 new tilesets + First Steps for creating a world map. 2023-07-02 15:41:24 +02:00
Quapsel
43bf7234fb Added new Tileset (grass_tiles_modded) and small 1-1 edited 2023-06-26 21:05:48 +02:00
cdab15d8d3 Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 2023-06-23 20:42:55 -07:00
5ffcf3126a Basic foreground layer hiding code implementation. 2023-06-22 22:09:11 -07:00
e6268b0edc Can now load maps from other directories. 2023-06-22 05:38:44 -07:00
2613a9ea33 Load a level using its tileset instead. 2023-06-22 04:34:23 -07:00
2ec484206d Added commit script 2023-06-22 02:27:07 -07:00
73e3b5a18e Included new potential object types. 2023-06-22 02:09:00 -07:00
ed66c83259 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler 2023-06-21 21:33:25 -07:00
b4d6d1cd09 Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser. 2023-06-21 21:33:23 -07:00
Quapsel
21b3e5339d added Tileset and started with map for Stage 1 - 1 2023-06-22 02:11:43 +02:00
b0cdab41f5 Include second level updates. 2023-06-21 00:35:55 -07:00
5967b1823f Fix up TMXParser. Make the map levels not as buggy to edit. 2023-06-21 00:34:09 -07:00
f5bc7ee824 Add extra staff shooting animations for Wizard. Add in template levels and Tiled Project files. 2023-06-20 22:55:19 -07:00