Commit Graph

85 Commits (23d1d800d51d1444e24c951d3cd0193f5c15a3f2)

Author SHA1 Message Date
sigonasr2 23d1d800d5 Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935. 2 years ago
sigonasr2 2486627adf Add configuration parameters for Wizard Meteor ability. 2 years ago
sigonasr2 75c3b67d9c Added in Wizard Lightning Bolt Configuration Parameters 2 years ago
sigonasr2 b15afb7869 Fix Warrior Auto attack damage multiplier config value not being adjustable. 2 years ago
sigonasr2 f1ddf94871 Fix Warrior Auto attack damage multiplier config value not being adjustable. 2 years ago
sigonasr2 13546015ce Implement Wizard Ability 1 (Firebolt) configuration parameters. 2 years ago
Nic0Nic0Nii 667be871bb Implement a few more properties 2 years ago
sigonasr2 08dd776595 Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options. 2 years ago
sigonasr2 8862c3eb08 Warrior ability custom parameters implemented. 2 years ago
sigonasr2 19a63bb9d7 Oh, let's not actually include a bad config file. 2 years ago
sigonasr2 8fc0d7c624 <<std::endl 2 years ago
sigonasr2 82f51cadb8 Include error handling to make detecting bugs or typos easier due to missing configuration items. 2 years ago
Nic0Nic0Nii 21b4f6d968 Start incorporating Warrior ability properties into config file. 2 years ago
sigonasr2 2c183a5481 Added casting time parameters to ability configuration files. 2 years ago
sigonasr2 bf25a11c32 Read all basic skill data from class configuration files. 2 years ago
Nic0Nic0Nii fce9a9bc24 Setup class config file directory structure 2 years ago
Nic0Nic0Nii 7eb1abaec0 Include all map initializations and use configuration file 2 years ago
Nic0Nic0Nii 460ea2d0c2 Reorganize data file specs and implement custom operator syntax 2 years ago
sigonasr2 c17ff42a23 Graphics configuration file and initial configuration layout setup. 2 years ago
sigonasr2 649e7f62f4 Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays. 2 years ago
sigonasr2 62ed2dfda6 Add in Charged Shot ability and allow precasting without the targeting indicator. 2 years ago
sigonasr2 fad343bde3 Refactor Animation loading to reduce repetition. 2 years ago
sigonasr2 c4b0f78881 Add in inherited class structure for effects, so effects can have customized behaviors. 2 years ago
sigonasr2, Sig, Sigo 38b80e8e25 Giant meteor and add check for dead targets for lightning bolt chain spread 2 years ago
sigonasr2 d66e780504 Added lightning bolt attack, added emitter system 2 years ago
sigonasr2 cd3ebd4fc0 Fixed a tree that wasn't in the upper foreground layer. Release build 594 created. 2 years ago
sigonasr2 794fb92534 Upper level and lower level spawning now distinguished in map editor. 2 years ago
sigonasr2 90680af4ba Tidy up map zones, fix upper and lower level collision interactions. 2 years ago
sigonasr2 0e26a9a090 Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. 2 years ago
sigonasr2, Sig, Sigo c6220a6333 Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches. 2 years ago
Quapsel 41cfd02ecb small positions changes for 1-1 objects. 2 years ago
Quapsel 5dca356aba placed Monsters for 1-1 2 years ago
sigonasr2 0493252a08 Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones. 2 years ago
sigonasr2 c2cc6e83ab Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map. 2 years ago
sigonasr2 28345ceddd Example prototype for monster spawning management added in 1-1. 2 years ago
sigonasr2 0c28a3a608 Layering rendering now proper. 2 years ago
Quapsel 13e443f14f added Spawn Group Locations for 1-1. Spawn Groups still empty. 2 years ago
Quapsel 0d006a3d77 finished 1-1 part before bridge 2 years ago
sigonasr2 d5f87de19a Staircase incremental movement implemented. 2 years ago
sigonasr2 57490f86e1 Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 2 years ago
sigonasr2 d89aa712c4 Bridge flags properly enabled and working. Fix image paths in maps. 2 years ago
sigonasr2 460253d755 Fire Bolt implemented. 2 years ago
sigonasr2 a98391877c Fix collision tiles for secondary map sets with offset values based on other tilesets. 2 years ago
sigonasr2 0482020b19 Add energy bolt splash effect and fade out. 2 years ago
Quapsel 0151cadcf4 Chapter 2 added on World Map 2 years ago
Quapsel a2408e5993 new tilesets + First Steps for creating a world map. 2 years ago
Quapsel 6f3ad013e2 First Boss Stage + a little work on 1-2 2 years ago
Quapsel 018626dacb first steps for 1-2 2 years ago
Quapsel f269742559 1-1 Terrain almost done 2 years ago
sigonasr2 5739ae9861 Fix map path so it's not pointing to a Quapsel directory 2 years ago