sigonasr2
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23d1d800d5
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Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935.
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2 years ago |
sigonasr2
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2486627adf
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Add configuration parameters for Wizard Meteor ability.
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2 years ago |
sigonasr2
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75c3b67d9c
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Added in Wizard Lightning Bolt Configuration Parameters
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2 years ago |
sigonasr2
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b15afb7869
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Fix Warrior Auto attack damage multiplier config value not being adjustable.
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2 years ago |
sigonasr2
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f1ddf94871
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Fix Warrior Auto attack damage multiplier config value not being adjustable.
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2 years ago |
sigonasr2
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13546015ce
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Implement Wizard Ability 1 (Firebolt) configuration parameters.
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2 years ago |
Nic0Nic0Nii
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667be871bb
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Implement a few more properties
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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08dd776595
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Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options.
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2 years ago |
sigonasr2
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8862c3eb08
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Warrior ability custom parameters implemented.
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2 years ago |
sigonasr2
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19a63bb9d7
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Oh, let's not actually include a bad config file.
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2 years ago |
sigonasr2
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8fc0d7c624
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<<std::endl
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2 years ago |
sigonasr2
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82f51cadb8
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Include error handling to make detecting bugs or typos easier due to missing configuration items.
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2 years ago |
Nic0Nic0Nii
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21b4f6d968
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Start incorporating Warrior ability properties into config file.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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2c183a5481
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Added casting time parameters to ability configuration files.
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2 years ago |
sigonasr2
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bf25a11c32
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Read all basic skill data from class configuration files.
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2 years ago |
Nic0Nic0Nii
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fce9a9bc24
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Setup class config file directory structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
Nic0Nic0Nii
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7eb1abaec0
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Include all map initializations and use configuration file
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
Nic0Nic0Nii
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460ea2d0c2
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Reorganize data file specs and implement custom operator syntax
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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c17ff42a23
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Graphics configuration file and initial configuration layout setup.
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2 years ago |
sigonasr2
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649e7f62f4
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Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
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2 years ago |
sigonasr2
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62ed2dfda6
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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2 years ago |
sigonasr2
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fad343bde3
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Refactor Animation loading to reduce repetition.
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2 years ago |
sigonasr2
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c4b0f78881
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Add in inherited class structure for effects, so effects can have customized behaviors.
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2 years ago |
sigonasr2, Sig, Sigo
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38b80e8e25
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Giant meteor and add check for dead targets for lightning bolt chain spread
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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d66e780504
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Added lightning bolt attack, added emitter system
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2 years ago |
sigonasr2
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cd3ebd4fc0
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Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
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2 years ago |
sigonasr2
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794fb92534
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Upper level and lower level spawning now distinguished in map editor.
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2 years ago |
sigonasr2
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90680af4ba
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Tidy up map zones, fix upper and lower level collision interactions.
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2 years ago |
sigonasr2
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0e26a9a090
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Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
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2 years ago |
sigonasr2, Sig, Sigo
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c6220a6333
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Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
Quapsel
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41cfd02ecb
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small positions changes for 1-1 objects.
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2 years ago |
Quapsel
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5dca356aba
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placed Monsters for 1-1
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2 years ago |
sigonasr2
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0493252a08
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Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
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2 years ago |
sigonasr2
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c2cc6e83ab
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Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
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2 years ago |
sigonasr2
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28345ceddd
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Example prototype for monster spawning management added in 1-1.
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2 years ago |
sigonasr2
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0c28a3a608
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Layering rendering now proper.
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2 years ago |
Quapsel
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13e443f14f
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added Spawn Group Locations for 1-1. Spawn Groups still empty.
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2 years ago |
Quapsel
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0d006a3d77
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finished 1-1 part before bridge
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2 years ago |
sigonasr2
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d5f87de19a
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Staircase incremental movement implemented.
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2 years ago |
sigonasr2
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57490f86e1
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Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
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2 years ago |
sigonasr2
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d89aa712c4
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Bridge flags properly enabled and working. Fix image paths in maps.
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2 years ago |
sigonasr2
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460253d755
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Fire Bolt implemented.
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2 years ago |
sigonasr2
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a98391877c
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Fix collision tiles for secondary map sets with offset values based on other tilesets.
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2 years ago |
sigonasr2
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0482020b19
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Add energy bolt splash effect and fade out.
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2 years ago |
Quapsel
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0151cadcf4
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Chapter 2 added on World Map
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2 years ago |
Quapsel
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a2408e5993
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new tilesets + First Steps for creating a world map.
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2 years ago |
Quapsel
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6f3ad013e2
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First Boss Stage + a little work on 1-2
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2 years ago |
Quapsel
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018626dacb
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first steps for 1-2
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2 years ago |
Quapsel
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f269742559
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1-1 Terrain almost done
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2 years ago |
sigonasr2
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5739ae9861
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Fix map path so it's not pointing to a Quapsel directory
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2 years ago |