Commit Graph

16 Commits (23d1d800d51d1444e24c951d3cd0193f5c15a3f2)

Author SHA1 Message Date
sigonasr2 bf25a11c32 Read all basic skill data from class configuration files. 2 years ago
Nic0Nic0Nii fce9a9bc24 Setup class config file directory structure 2 years ago
sigonasr2 c17ff42a23 Graphics configuration file and initial configuration layout setup. 2 years ago
sigonasr2 72421b538b Multishot Ranger ability implemented. 2 years ago
sigonasr2 62ed2dfda6 Add in Charged Shot ability and allow precasting without the targeting indicator. 2 years ago
sigonasr2 a29bb9bb0a Rapid fire reimplemented because I goofed? 2 years ago
sigonasr2 9860a12498 Include pragma regions for specific class abilities and move Ranger stuff (that is actually player-implemented over) 2 years ago
Nic0Nic0Nii cf51ad539c Rapid Fire ranger ability implemented. 2 years ago
sigonasr2 a8f83dfec8 Added ghost fading images for retreat ability and facing direction implemented. 2 years ago
Nic0Nic0Nii 8685e3b5ef Retreat dash back code completed 2 years ago
sigonasr2 82d58a6dd1 Fixed fElapsedTime bug going negative seemingly randomly. Thank std::chrono::library::that::is::way::too::annoying::to::use::and::apparently::is::not::ultra::accurate 2 years ago
sigonasr2 2a7c9582cd Implemented Ranger auto attack plus animations. 2 years ago
sigonasr2 405cd32a4b Class abilities are statically set so they are initialized on load to allow for proper swapping. 2 years ago
Nic0Nic0Nii d7d57cb86d Precast targeting indicator now centered 2 years ago
sigonasr2, Sig, Sigo adf0d17190 Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black 2 years ago