sigonasr2
|
b2fc642723
|
Fix Wizards and Rangers being able to override iframe timer when using Teleport and Retreat respectively. Remove last released key state. Seemed redundant when animation facing direction exists. Make player animation changes be reflected in the facing direction variable. Add pathfinding to Thief's Deadly Dash attack so it can't go through barriers. Added new class counterpoints as equippable classes for the prior weapons. Release Build 10146.
|
5 months ago |
sigonasr2
|
1450d01edf
|
Add in Deadly Dash state. Change zoom out effect to zoom in when loading into a map. Dramatically decrease effect, too much motion sickness. Add deadly dash animation state. Release Build 10109.
|
5 months ago |
sigonasr2
|
05caa062e1
|
Add player projectile auto attack flag to identify bullets for wind affecting. Release Build 9497.
|
6 months ago |
sigonasr2
|
7375d37d99
|
Added arrow simulation for bow goblins. Added perception levels which increase the accuracy of the shooting monster over time. Refactor bullet update code to be inside the bullet class itself. Release Build 9169.
|
7 months ago |
sigonasr2
|
280a321abb
|
Fix Ranger's Rapid Fire and Multi Shot abilities not abiding by the new Arrow constructor. Arrows once again have the correct acceleration and can hit monsters. Fix bug with knockback being applied while the player has iframes. Fix bug with Slime King constantly applying knockback to the player due to no iframes. Release Build 9152.
|
7 months ago |
sigonasr2
|
cdda8c9a99
|
Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
|
7 months ago |
sigonasr2
|
0830185829
|
Fix Ranger Charged Shot and Multi Shot animations being overwritten by cast completion state resetting. Release Build 8367.
|
8 months ago |
sigonasr2
|
2d0702af2c
|
Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
|
9 months ago |
Nic0Nic0Nii
|
8149db260b
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
sigonasr2
|
7cf44b2462
|
Added infinite and nan checks for positions.
|
11 months ago |
sigonasr2
|
4aaa954d05
|
Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
|
11 months ago |
sigonasr2
|
6b2f4f7bf9
|
Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller.
|
11 months ago |
sigonasr2
|
6d11eb5048
|
Update to geom2d 2.0 util
|
11 months ago |
sigonasr2
|
8a1d8868c9
|
All sound effects now accept positions as well for surround sound effects during combat.
|
11 months ago |
sigonasr2
|
c7ea530484
|
Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
|
11 months ago |
sigonasr2
|
296ea1f2e6
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
sigonasr2
|
8c986f17db
|
Remove 2018 references for copyrighted files of my origin.
|
11 months ago |
sigonasr2
|
fa7dfb601f
|
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
|
11 months ago |
sigonasr2
|
c7e3115b89
|
Implemented Mana and Atk Spd stats
|
11 months ago |
sigonasr2
|
2af830d400
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
sigonasr2
|
e4fae723c9
|
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
|
1 year ago |
sigonasr2
|
3ff558d44e
|
Added pragma regions to all license comment fields in files and collapsed them.
|
1 year ago |
sigonasr2
|
2bf45dacef
|
It's 2023 btw
|
1 year ago |
sigonasr2
|
dd531d1fd7
|
Apply OLC-3 License to all source files.
|
1 year ago |
sigonasr2
|
1bf30f4392
|
Added ability to select a loadout item from the inventory menu screen.
|
1 year ago |
sigonasr2
|
13eff22485
|
Super big refactor of the animation storage and monster storage system using configuration files.
|
1 year ago |
sigonasr2
|
b2d363cdef
|
Ranger configuration file implemented. Added per-step bullet collisions. Fix Release Desktop project setup.
|
1 year ago |
Nic0Nic0Nii
|
ac1896b671
|
Start implemnting ranger config
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
5a406bc469
|
Read all basic skill data from class configuration files.
|
1 year ago |
Nic0Nic0Nii
|
3cb8c43da1
|
Setup class config file directory structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
f7f29196c5
|
Graphics configuration file and initial configuration layout setup.
|
1 year ago |
sigonasr2
|
9585baf5c6
|
Multishot Ranger ability implemented.
|
1 year ago |
sigonasr2
|
045441b595
|
Add in Charged Shot ability and allow precasting without the targeting indicator.
|
1 year ago |
sigonasr2
|
918fc112bd
|
Rapid fire reimplemented because I goofed?
|
1 year ago |
sigonasr2
|
19c2c198e6
|
Include pragma regions for specific class abilities and move Ranger stuff (that is actually player-implemented over)
|
1 year ago |
Nic0Nic0Nii
|
d4183180e1
|
Rapid Fire ranger ability implemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
81f9ead80a
|
Added ghost fading images for retreat ability and facing direction implemented.
|
1 year ago |
Nic0Nic0Nii
|
664ca68010
|
Retreat dash back code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
24030733bd
|
Fixed fElapsedTime bug going negative seemingly randomly. Thank std::chrono::library::that::is::way::too::annoying::to::use::and::apparently::is::not::ultra::accurate
|
1 year ago |
sigonasr2
|
9ebe5a21a0
|
Implemented Ranger auto attack plus animations.
|
1 year ago |
sigonasr2
|
3a880c55a2
|
Class abilities are statically set so they are initialized on load to allow for proper swapping.
|
1 year ago |
Nic0Nic0Nii
|
50a73a53e7
|
Precast targeting indicator now centered
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
c75a01a1ad
|
Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |