Commit Graph

2 Commits (23c2bfb45c7f3db2a20cbcdf904e20388e03e89f)

Author SHA1 Message Date
Nic0Nic0Nii 8149db260b Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 10 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sigonasr2 8c986f17db Remove 2018 references for copyrighted files of my origin. 11 months ago
sigonasr2 fa7dfb601f Add game title images, replace all 2023 copyright notices with 2024 copyright notices. 11 months ago
sigonasr2 0e5d871c68 Implemented Mersenne Twister RNG. 11 months ago
sigonasr2 2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
sigonasr2 e4fae723c9 Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
sigonasr2 3ff558d44e Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
sigonasr2 2bf45dacef It's 2023 btw 1 year ago
sigonasr2 dd531d1fd7 Apply OLC-3 License to all source files. 1 year ago
sigonasr2 1bf30f4392 Added ability to select a loadout item from the inventory menu screen. 1 year ago
sigonasr2 465fb0b6c2 All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
sigonasr2 13eff22485 Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago
sigonasr2 0dfb58a777 Add in inherited class structure for effects, so effects can have customized behaviors. 1 year ago
sigonasr2 0229982717 Added lightning bolt attack, added emitter system 1 year ago