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3e3e96110c
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Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%)
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2023-12-26 23:59:21 -06:00 |
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6412f34dce
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Implemented Merchant Selling Screen
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2023-12-26 01:54:14 -06:00 |
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126753053f
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Added caching for shadow text for all PGE default drawing functions and viewport drawing functions.
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2023-12-24 04:19:24 -06:00 |
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4c290e81aa
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Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens.
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2023-12-21 19:06:47 -06:00 |
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5d1e0b5a7a
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Completed image caching technique for rendering text using the normal engine draw functions.
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2023-12-21 14:09:19 -06:00 |
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a26d86d0b0
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Separate GetTextSize and GetWrappedTextSize functions for clarity. Fix sizing comparisons for wrapping text. Fixed issue with menu destinations not properly being assigned on certain buttons.
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2023-12-21 10:26:18 -06:00 |
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d29f7d47bd
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Implemented string view changes for internal drawing functions and added wrapping support and parameters for draw functions.
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2023-12-20 19:45:49 -06:00 |
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44fcbc80cd
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Fixed up menu components to not rely on old parent positions.
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2023-12-14 05:19:49 -06:00 |
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7a46f79f2b
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Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components.
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2023-12-14 04:18:05 -06:00 |
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4bab1397dc
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Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort.
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2023-12-14 01:43:42 -06:00 |
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