10 Commits

Author SHA1 Message Date
3e3e96110c Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%) 2023-12-26 23:59:21 -06:00
6412f34dce Implemented Merchant Selling Screen 2023-12-26 01:54:14 -06:00
126753053f Added caching for shadow text for all PGE default drawing functions and viewport drawing functions. 2023-12-24 04:19:24 -06:00
4c290e81aa Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens. 2023-12-21 19:06:47 -06:00
5d1e0b5a7a Completed image caching technique for rendering text using the normal engine draw functions. 2023-12-21 14:09:19 -06:00
a26d86d0b0 Separate GetTextSize and GetWrappedTextSize functions for clarity. Fix sizing comparisons for wrapping text. Fixed issue with menu destinations not properly being assigned on certain buttons. 2023-12-21 10:26:18 -06:00
d29f7d47bd Implemented string view changes for internal drawing functions and added wrapping support and parameters for draw functions. 2023-12-20 19:45:49 -06:00
44fcbc80cd Fixed up menu components to not rely on old parent positions. 2023-12-14 05:19:49 -06:00
7a46f79f2b Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components. 2023-12-14 04:18:05 -06:00
4bab1397dc Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort. 2023-12-14 01:43:42 -06:00