10 Commits

Author SHA1 Message Date
fcb3ee87fd Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers. 2023-12-19 00:15:47 -06:00
025a89788e Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected. 2023-12-15 23:57:09 -06:00
7a46f79f2b Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components. 2023-12-14 04:18:05 -06:00
e744112206 GUI template/macro usage refactor. 2023-12-10 19:14:37 -06:00
2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 2023-11-29 00:50:00 -06:00
3ff558d44e Added pragma regions to all license comment fields in files and collapsed them. 2023-11-20 23:25:36 -06:00
2bf45dacef It's 2023 btw 2023-11-14 18:12:54 -06:00
dd531d1fd7 Apply OLC-3 License to all source files. 2023-11-14 18:11:32 -06:00
1bf30f4392 Added ability to select a loadout item from the inventory menu screen. 2023-11-13 21:26:34 -06:00
4c6be02543 Added custom encounter menu component and populated spawns in overworld menu. 2023-11-12 23:22:42 -06:00