26 Commits

Author SHA1 Message Date
c7e3115b89 Implemented Mana and Atk Spd stats 2023-12-27 00:24:39 -06:00
2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 2023-11-29 00:50:00 -06:00
e4fae723c9 Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 2023-11-27 02:38:12 -06:00
3ff558d44e Added pragma regions to all license comment fields in files and collapsed them. 2023-11-20 23:25:36 -06:00
2bf45dacef It's 2023 btw 2023-11-14 18:12:54 -06:00
dd531d1fd7 Apply OLC-3 License to all source files. 2023-11-14 18:11:32 -06:00
1bf30f4392 Added ability to select a loadout item from the inventory menu screen. 2023-11-13 21:26:34 -06:00
13eff22485 Super big refactor of the animation storage and monster storage system using configuration files. 2023-08-06 19:00:09 -05:00
b2d363cdef Ranger configuration file implemented. Added per-step bullet collisions. Fix Release Desktop project setup. 2023-08-06 15:07:53 -05:00
ac1896b671 Start implemnting ranger config
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-31 20:31:27 +00:00
5a406bc469 Read all basic skill data from class configuration files. 2023-07-26 20:22:33 -05:00
3cb8c43da1 Setup class config file directory structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-26 21:08:17 +00:00
f7f29196c5 Graphics configuration file and initial configuration layout setup. 2023-07-26 01:58:00 -05:00
9585baf5c6 Multishot Ranger ability implemented. 2023-07-25 18:57:27 -05:00
045441b595 Add in Charged Shot ability and allow precasting without the targeting indicator. 2023-07-25 18:37:12 -05:00
918fc112bd Rapid fire reimplemented because I goofed? 2023-07-25 17:41:17 -05:00
745a85aa55 Merge conflict 2023-07-25 17:36:07 -05:00
19c2c198e6 Include pragma regions for specific class abilities and move Ranger stuff (that is actually player-implemented over) 2023-07-25 17:34:53 -05:00
d4183180e1 Rapid Fire ranger ability implemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-25 20:32:29 +00:00
81f9ead80a Added ghost fading images for retreat ability and facing direction implemented. 2023-07-24 23:20:28 -05:00
664ca68010 Retreat dash back code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-24 20:58:29 +00:00
24030733bd Fixed fElapsedTime bug going negative seemingly randomly. Thank std::chrono::library::that::is::way::too::annoying::to::use::and::apparently::is::not::ultra::accurate 2023-07-23 12:33:20 -05:00
9ebe5a21a0 Implemented Ranger auto attack plus animations. 2023-07-23 08:13:40 -05:00
3a880c55a2 Class abilities are statically set so they are initialized on load to allow for proper swapping. 2023-07-22 04:21:10 -05:00
50a73a53e7 Precast targeting indicator now centered
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-20 20:46:25 +00:00
c75a01a1ad Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-14 15:44:17 +00:00