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5d1e0b5a7a
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Completed image caching technique for rendering text using the normal engine draw functions.
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2023-12-21 14:09:19 -06:00 |
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025a89788e
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Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
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2023-12-15 23:57:09 -06:00 |
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38729877b8
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Fix up all menu components to integrate with new view port system.
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2023-12-14 05:53:46 -06:00 |
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7a46f79f2b
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Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components.
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2023-12-14 04:18:05 -06:00 |
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e744112206
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GUI template/macro usage refactor.
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2023-12-10 19:14:37 -06:00 |
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a659bf7924
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Character Info Window layouts setup
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2023-12-01 22:55:33 -06:00 |
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2af830d400
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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2023-11-29 00:50:00 -06:00 |
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e4fae723c9
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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2023-11-27 02:38:12 -06:00 |
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11e2aa0fad
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PopupMenuLabels respect parent menu's position.
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2023-11-21 21:35:21 -06:00 |
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8af7afadae
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Added a popup menu label class and require menu label defines for InventoryScrollableWindowComponents
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2023-11-21 00:50:28 -06:00 |
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