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c7e3115b89
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Implemented Mana and Atk Spd stats
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2023-12-27 00:24:39 -06:00 |
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28079609b7
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CDR now adjusts the cooldown timing live instead of setting the cooldown on use. CDR formula properly applied.
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2023-12-26 03:51:05 -06:00 |
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4ac15dd1cc
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XP and level up systems implemented.
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2023-12-24 22:50:25 -06:00 |
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2a72238e40
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Implemented all item stats.
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2023-12-24 06:04:49 -06:00 |
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126753053f
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Added caching for shadow text for all PGE default drawing functions and viewport drawing functions.
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2023-12-24 04:19:24 -06:00 |
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52d36eab3b
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Properly reset the player's health and mana between stages.
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2023-12-24 01:39:52 -06:00 |
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668a5ca1b1
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Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
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2023-12-23 21:15:08 -06:00 |
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51cbf81204
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Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range.
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2023-12-23 14:06:39 -06:00 |
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e89d18d84f
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Added TODO file
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2023-12-22 17:19:54 -06:00 |
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b81058e296
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Moved lower zone of stage 1-1 further left so items landing on the cliff edge are considered on the upper level. Fixed ability/item cast cancelling bug so interrupts properly occur.
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2023-12-22 08:21:48 -06:00 |
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852bbbc5a0
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Added the ability for items to be activated upon cast instead of on completion of cast. These item effects also get interrupted by any movement.
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2023-12-22 07:39:56 -06:00 |
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fd96b23110
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Added duration-based restoration buffs for the Restore Item Script.
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2023-12-22 07:08:53 -06:00 |
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70423be9d4
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Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item.
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2023-12-22 06:14:37 -06:00 |
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4c290e81aa
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Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens.
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2023-12-21 19:06:47 -06:00 |
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eae8239501
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Traveling Merchant Purchase Window and systems implemented.
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2023-12-19 18:46:59 -06:00 |
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f1aa872717
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Add player money functions. Implement Merchant transaction functions. Add Function Priming classes.
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2023-12-17 23:37:37 -06:00 |
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2b3c1ea1b4
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Added Merchant config files and parsing of config files to merchant structure.
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2023-12-17 20:49:22 -06:00 |
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c11417d8a0
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Add transparent overlay feedback when an ability/item ability key is held down. Item icon scale/quantity text scale now scales with the item icon box size.
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2023-12-13 04:03:17 -06:00 |
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469bea4c5e
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Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
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2023-12-10 20:14:32 -06:00 |
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5a6080b98f
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Implement equip generated item descriptions.
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2023-12-09 04:36:00 -06:00 |
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dc6ecf40c2
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Set bonuses implemented in equip stats.
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2023-12-08 17:48:40 -06:00 |
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88a239cd91
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Equip Window is now functional.
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2023-12-06 22:47:09 -06:00 |
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54677e9263
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Incorporated stat differences to equip menu display.
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2023-12-06 20:52:48 -06:00 |
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5eec1a21c5
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Refactored stat system such that equip stats can be obtained easily, while base stats are hidden away to prevent accidental usage.
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2023-12-06 19:51:38 -06:00 |
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a659bf7924
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Character Info Window layouts setup
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2023-12-01 22:55:33 -06:00 |
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2af830d400
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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2023-11-29 00:50:00 -06:00 |
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e4fae723c9
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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2023-11-27 02:38:12 -06:00 |
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3f9543d93b
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Added more indicators for healing, mana, and interruption.
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2023-11-26 18:16:40 -06:00 |
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45c6d22ee0
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Corrected amount values drawn from inventory amt function and GetItemCount() functions. Added ability for Loadout items to be used on the field. Treated as abilities, and setup keybinds.
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2023-11-26 14:46:24 -06:00 |
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7cd54e5f80
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Inventory refactor completed. Individual monster loot and stage loot inventories now compatible.
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2023-11-21 06:05:52 -06:00 |
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3ff558d44e
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Added pragma regions to all license comment fields in files and collapsed them.
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2023-11-20 23:25:36 -06:00 |
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7fe19c6510
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Level completed menu should be in its own state to prevent the game from continuing to run in the background.
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2023-11-20 17:03:35 -06:00 |
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5652741ec0
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Added level complete window upon completing a stage.
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2023-11-19 15:57:18 -06:00 |
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5b28478596
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Inactive/Active ring status based on being in/out of combat.
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2023-11-19 13:40:01 -06:00 |
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eeb24934a3
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Added an end zone ring graphic.
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2023-11-16 20:41:59 -06:00 |
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f427928ca6
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Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout.
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2023-11-14 23:20:13 -06:00 |
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2bf45dacef
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It's 2023 btw
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2023-11-14 18:12:54 -06:00 |
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dd531d1fd7
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Apply OLC-3 License to all source files.
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2023-11-14 18:11:32 -06:00 |
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1bf30f4392
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Added ability to select a loadout item from the inventory menu screen.
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2023-11-13 21:26:34 -06:00 |
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7e371f6779
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Add in loadout system to Player class.
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2023-11-13 19:48:39 -06:00 |
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54614d31dc
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Selection cursor for overworld map items.
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2023-10-29 18:11:54 -05:00 |
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42f8e25cdf
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Walk animation controller now applied to the overworld map stage.
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2023-10-29 17:30:09 -05:00 |
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0fdfa65ddf
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Extracted base health, base attack,and growth rates from being tied to the player directly. Values update on class changes.
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2023-10-22 00:48:09 -05:00 |
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48a8165086
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Added MP restore and consume functions. Converted old direct variable accesses to use these as well. Item restore script completed.
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2023-10-06 18:54:17 -05:00 |
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ba6505b266
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Item category, script, and all other information relating to items now load properly with error-handling and proper property overriding.
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2023-10-06 18:46:13 -05:00 |
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ee5f6f9598
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Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
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2023-10-04 03:00:02 -05:00 |
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2f302f7370
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Convert all world size positions to use the map's direct map width and height values instead. Fix a bug where using teleport outside the map crashed the game.
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2023-10-04 02:02:10 -05:00 |
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10cfb009f7
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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2023-10-03 04:09:42 -05:00 |
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3723835cc7
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Switched menu button system to component inheritance system.
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2023-10-01 01:48:27 -05:00 |
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03f2738ead
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Windowing System button controls, stack system, and custom functions implemented.
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2023-09-29 00:03:20 -05:00 |
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