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7852aa7209
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Foreground and upper foreground tile fade group algorithm now properly splits up tiles based on relative matching tiles so individual objects by themselves fade out instead of entire groups.
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2023-12-22 21:01:10 -06:00 |
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9756cc4a78
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Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially.
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2023-12-19 22:40:53 -06:00 |
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2af830d400
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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2023-11-29 00:50:00 -06:00 |
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e4fae723c9
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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2023-11-27 02:38:12 -06:00 |
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3ff558d44e
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Added pragma regions to all license comment fields in files and collapsed them.
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2023-11-20 23:25:36 -06:00 |
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2bf45dacef
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It's 2023 btw
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2023-11-14 18:12:54 -06:00 |
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dd531d1fd7
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Apply OLC-3 License to all source files.
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2023-11-14 18:11:32 -06:00 |
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30a5cdc488
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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2023-11-11 17:31:53 -06:00 |
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ee5f6f9598
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Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
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2023-10-04 03:00:02 -05:00 |
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1cabb34b94
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Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
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2023-09-24 04:01:04 -05:00 |
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5140b92317
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Water tile reflections implemented.
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2023-09-15 01:02:10 -05:00 |
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195364e0ab
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Tile animations implemented. Fix off-by-one error with tileset identification.
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2023-09-13 18:57:46 -05:00 |
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11742b61f9
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Populate animation data into map
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-13 18:54:24 +00:00 |
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ee16393f85
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Fix incorrect ordering of fade layers.
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2023-09-12 03:09:21 -05:00 |
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fccca64493
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Fix sprites being indexed funky. Consolidated tile group code, broke some of the overlapping tiles functionality.
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2023-09-07 04:41:23 -05:00 |
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36fb89e556
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Code analysis suggestions implemented.
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2023-09-06 23:07:15 -05:00 |
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1e08589403
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Include all map initializations and use configuration file
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-26 20:37:52 +00:00 |
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5a0e4d0d01
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Transition fade added for foreground items.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-11 15:33:50 +00:00 |
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a6c818b179
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Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
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2023-07-10 18:48:57 -05:00 |
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2b3dfb63aa
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Staircase incremental movement implemented.
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2023-07-06 15:07:44 -05:00 |
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7e4816631c
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Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
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2023-07-06 14:24:43 -05:00 |
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cdab15d8d3
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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2023-06-23 20:42:55 -07:00 |
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60c8317b20
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Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand.
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2023-06-22 23:28:16 -07:00 |
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5ffcf3126a
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Basic foreground layer hiding code implementation.
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2023-06-22 22:09:11 -07:00 |
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8d5d509c7c
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Level loading modularized. Levels auto-load/cache tilesets that are already loaded and shared between maps.
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2023-06-21 22:59:06 -07:00 |
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1d3b07eb98
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Revamped TMXParser.h such that there is a separation between function declarations and definitions for modular support.
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2023-06-21 14:30:14 -07:00 |
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