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2af830d400
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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2023-11-29 00:50:00 -06:00 |
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a7f13e0077
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Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
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2023-11-28 18:29:06 -06:00 |
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90d465fd7b
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Written the basic outlines for the story visual novel file management, the file parser, and the visual novel class commands. Untested parser initialization code implemented. Added some assets.
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2023-11-27 23:33:45 -06:00 |
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7fe19c6510
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Level completed menu should be in its own state to prevent the game from continuing to run in the background.
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2023-11-20 17:03:35 -06:00 |
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ce3be8b05d
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Map names now stored based on stage plate names provided. Made unlock conditions based on their actual unlock conditions and not the names of the plates.
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2023-11-16 19:24:02 -06:00 |
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2bf45dacef
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It's 2023 btw
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2023-11-14 18:12:54 -06:00 |
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dd531d1fd7
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Apply OLC-3 License to all source files.
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2023-11-14 18:11:32 -06:00 |
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67a5288984
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Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
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2023-11-11 00:54:50 -06:00 |
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75159a21be
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On game state changes, the camera target should be reset to the player's location.
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2023-11-09 01:41:05 -06:00 |
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c065e9f6fb
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Fix State_OverworldMap dependency in TMXParser.h
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2023-10-29 17:00:54 -05:00 |
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76136a3f68
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Added overworld map connection point reading to TMXParser.
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2023-10-29 14:50:22 -05:00 |
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773f72a45c
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Main Menu and Game Play state switching.
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2023-10-05 02:03:59 -05:00 |
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43661ee07f
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Game State System Setup
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2023-10-05 01:35:31 -05:00 |
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