16 Commits

Author SHA1 Message Date
2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 2023-11-29 00:50:00 -06:00
3ff558d44e Added pragma regions to all license comment fields in files and collapsed them. 2023-11-20 23:25:36 -06:00
2bf45dacef It's 2023 btw 2023-11-14 18:12:54 -06:00
dd531d1fd7 Apply OLC-3 License to all source files. 2023-11-14 18:11:32 -06:00
465fb0b6c2 All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 2023-09-16 07:00:38 -05:00
b1885a1c1e Fixed Bullet fixed step movement. Corrected Warrior Block Cooldown (accidently got changed), implemented Turret Monster Strategy. 2023-08-13 22:05:34 -05:00
13eff22485 Super big refactor of the animation storage and monster storage system using configuration files. 2023-08-06 19:00:09 -05:00
a86362c801 Warrior ability custom parameters implemented. 2023-07-28 03:28:42 -05:00
d3454727cd Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-13 20:24:47 +00:00
6b81cd6e84 Layering rendering now proper. 2023-07-07 06:42:49 -05:00
ba6bc74f1f Add energy bolt splash effect and fade out. 2023-07-05 05:34:21 -05:00
1a441914ca Bullets now have derived types. 2023-06-30 15:44:41 -07:00
db7744dad3 Wizard energy bolt attack implemented. 2023-06-24 02:14:11 -07:00
9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 2023-06-24 01:18:21 -07:00
ccfeae19d4 Sonic Slash implemented for Warrior. Build updated w/new features. 2023-06-20 19:13:45 -07:00
01d1e44839 Added Bullet shooting 2023-06-16 01:41:38 -05:00