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sigonasr2
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AdventuresInLestoria
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Commit Graph
1 Commits (1fd37bbd5123a26d56478e0b66d7e190064be06d)
Author
SHA1
Message
Date
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
11 months ago
sigonasr2
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
11 months ago
sigonasr2
8f41870b46
Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items.
11 months ago
sigonasr2
bd066ee787
Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories.
11 months ago
sigonasr2
6412f34dce
Implemented Merchant Selling Screen
11 months ago
sigonasr2
70423be9d4
Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item.
11 months ago
sigonasr2
71fe49162d
Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications.
12 months ago
sigonasr2
57377823c5
Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions.
12 months ago
sigonasr2
e656dc95b2
Add an update icon call to SetItem for MenuItemItemComponent
12 months ago
sigonasr2
46926be340
Fix scrollbar boundary not updating upon switching to new menus. Fix bug with positions from keyboard/button maps not using original positions in scrollable components.
12 months ago
sigonasr2
5abc789bcd
Added hover button functionality to MenuItemButton component and to InventorySrollableWindowComponent item buttons created via that component. Implemented inventory screen.
12 months ago
sigonasr2
e4f63a3550
Change implementation of scrollable inventory component displays, make tabs on inventory window functional.
12 months ago
sigonasr2
469bea4c5e
Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
12 months ago
sigonasr2
e744112206
GUI template/macro usage refactor.
12 months ago
sigonasr2
e615831ded
Equipment window shows equip stat changes on mouseover.
1 year ago
sigonasr2
b51d6f571a
Refactored window removing components for scrollable components.
1 year ago
sigonasr2
2af830d400
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
sigonasr2
e4fae723c9
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
1 year ago
sigonasr2
195cc31a7b
Corrected bug for removing sub-component items that were not selectable (and thus, were never added to button navigation lists)
1 year ago
sigonasr2
7cd54e5f80
Inventory refactor completed. Individual monster loot and stage loot inventories now compatible.
1 year ago
sigonasr2
8af7afadae
Added a popup menu label class and require menu label defines for InventoryScrollableWindowComponents
1 year ago
sigonasr2
3ff558d44e
Added pragma regions to all license comment fields in files and collapsed them.
1 year ago
sigonasr2
1745911eb5
Add Inventory Clear functions. Prep Monster Loot and Stage Loot inventory types.
1 year ago
sigonasr2
bf84196cb0
Remove manually maintained switch statement in favor of defining what labels get modified on mouse-over for item buttons
1 year ago
sigonasr2
c05f76cdfd
Fix a bug with loadout item slots not being properly handled when items are selected while they're blank.
1 year ago
sigonasr2
f427928ca6
Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout.
1 year ago
sigonasr2
2bf45dacef
It's 2023 btw
1 year ago
sigonasr2
dd531d1fd7
Apply OLC-3 License to all source files.
1 year ago
sigonasr2
1bf30f4392
Added ability to select a loadout item from the inventory menu screen.
1 year ago
sigonasr2
30a5cdc488
Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
1 year ago
sigonasr2
380582dfeb
Implemented automatic memory leak detection and reporting for CRT.
1 year ago
sigonasr2
67a5288984
Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
1 year ago
sigonasr2, Sig, Sigo
e9952ca1be
An inventory scrollable component window should not be the same as an inventory window as they would layout things differently. Separated into proper hierarchy.
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
1 year ago