Nic0Nic0Nii
|
1f244777c9
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
Nic0Nic0Nii
|
6d4eba57e4
|
Remove early exit when detecting opposite connection points. Was causing incorrect behaviors between different platforms
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
10 months ago |
sigonasr2
|
0aea7beb83
|
Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677.
|
10 months ago |
sigonasr2
|
296ea1f2e6
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
sigonasr2
|
8c986f17db
|
Remove 2018 references for copyrighted files of my origin.
|
11 months ago |
sigonasr2
|
9fef977a3a
|
Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
|
11 months ago |
sigonasr2
|
38bedb653d
|
Added item enhancement check functions, added priming requirements, and updated item enhancement function.
|
11 months ago |
sigonasr2
|
f1aa872717
|
Add player money functions. Implement Merchant transaction functions. Add Function Priming classes.
|
12 months ago |
sigonasr2
|
a659bf7924
|
Character Info Window layouts setup
|
1 year ago |
sigonasr2
|
298b0c4ca7
|
Implemented equipping of items, reading of slot types from item database, and prepared set items and stats structures.
|
1 year ago |
sigonasr2
|
2af830d400
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
sigonasr2
|
3ff558d44e
|
Added pragma regions to all license comment fields in files and collapsed them.
|
1 year ago |
sigonasr2
|
2bf45dacef
|
It's 2023 btw
|
1 year ago |
sigonasr2
|
dd531d1fd7
|
Apply OLC-3 License to all source files.
|
1 year ago |
sigonasr2
|
13eff22485
|
Super big refactor of the animation storage and monster storage system using configuration files.
|
1 year ago |
sigonasr2
|
045441b595
|
Add in Charged Shot ability and allow precasting without the targeting indicator.
|
1 year ago |
sigonasr2
|
9ebe5a21a0
|
Implemented Ranger auto attack plus animations.
|
1 year ago |
sigonasr2
|
79a8dca88a
|
Refactor Animation loading to reduce repetition.
|
1 year ago |
sigonasr2
|
73d29a2ab5
|
Added lingering field effect.
|
1 year ago |
sigonasr2
|
0dfb58a777
|
Add in inherited class structure for effects, so effects can have customized behaviors.
|
1 year ago |
sigonasr2
|
0229982717
|
Added lightning bolt attack, added emitter system
|
1 year ago |
sigonasr2
|
78b6113d8e
|
Added mini particles for teleporting.
|
1 year ago |
sigonasr2
|
ba6bc74f1f
|
Add energy bolt splash effect and fade out.
|
1 year ago |
sigonasr2
|
db7744dad3
|
Wizard energy bolt attack implemented.
|
1 year ago |
sigonasr2
|
9a8859ffe8
|
Adjusted shoot afar AI to account for collision tiles.
|
1 year ago |
sigonasr2
|
ccfeae19d4
|
Sonic Slash implemented for Warrior. Build updated w/new features.
|
1 year ago |
sigonasr2
|
6d4c069fe4
|
Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
|
1 year ago |
sigonasr2
|
9e6573729e
|
All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
|
1 year ago |
sigonasr2
|
4b98518fcf
|
Added Warrior swing sword animation
|
1 year ago |
sigonasr2
|
7e543a3021
|
Implement ground slam animation
|
1 year ago |
sigonasr2
|
776bf9165d
|
Loaded slime animation sheet
|
2 years ago |
sigonasr2
|
1e0e40c77b
|
Refactor animation data location.
|
2 years ago |