sigonasr2
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db7744dad3
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Wizard energy bolt attack implemented.
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1 year ago |
sigonasr2
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9a8859ffe8
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Adjusted shoot afar AI to account for collision tiles.
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1 year ago |
sigonasr2
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46a16b8ae2
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Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.
Made shadow text functions modular.
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1 year ago |
sigonasr2
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cdab15d8d3
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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1 year ago |
sigonasr2
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5a8527f51b
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Add line collision checking to geom2d functions.
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1 year ago |
sigonasr2
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60c8317b20
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Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand.
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1 year ago |
sigonasr2
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5ffcf3126a
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Basic foreground layer hiding code implementation.
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1 year ago |
sigonasr2
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b2eda563f2
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Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build.
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1 year ago |
sigonasr2
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d254e169c4
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Added ellipse contains function to Geometry2D.
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1 year ago |
sigonasr2
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e6268b0edc
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Can now load maps from other directories.
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1 year ago |
sigonasr2
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0294fdb8bc
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Flipped logic for firstgid checking with multiple tile layers.
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1 year ago |
sigonasr2
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2613a9ea33
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Load a level using its tileset instead.
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1 year ago |
sigonasr2
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d6e9ade54e
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Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size.
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1 year ago |
sigonasr2
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cf87c25f63
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Parse TSX files and link map data to map tilesets in Tiled.
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1 year ago |
sigonasr2
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8d5d509c7c
|
Level loading modularized. Levels auto-load/cache tilesets that are already loaded and shared between maps.
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1 year ago |
sigonasr2
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b4d6d1cd09
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Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser.
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1 year ago |
sigonasr2
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635f580ba6
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Proper handling of names with spaces in parsing.
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2 years ago |
sigonasr2
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5967b1823f
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Fix up TMXParser. Make the map levels not as buggy to edit.
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2 years ago |
sigonasr2
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ccfeae19d4
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Sonic Slash implemented for Warrior. Build updated w/new features.
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2 years ago |
sigonasr2
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77bd085908
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Mana implemented. When not enough mana is available for an ability, a notification appears.
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2 years ago |
sigonasr2
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6d4c069fe4
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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2 years ago |
sigonasr2
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e68d310034
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Shrink the version numbers down a little bit more.
|
2 years ago |
sigonasr2
|
26aeb8d440
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Implemented auto-incrementing project version numbers.
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2 years ago |
sigonasr2
|
9e6573729e
|
All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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2 years ago |
sigonasr2
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21368f6f95
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Define and setup internal class attributes.
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2 years ago |
sigonasr2
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e090bc775d
|
Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
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2 years ago |
sigonasr2
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75b763e87b
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Implement Iframes for the player when performing a Ground Slam.
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2 years ago |
sigonasr2
|
4b98518fcf
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Added Warrior swing sword animation
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2 years ago |
sigonasr2
|
9db2565060
|
Added health indicator
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2 years ago |
sigonasr2
|
a94528fe3e
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Added Spawners
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2 years ago |
sigonasr2
|
01d1e44839
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Added Bullet shooting
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2 years ago |
sigonasr2
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a2308914a2
|
Refined movement run away code for ranged enemies.
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2 years ago |
sigonasr2
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df1681b051
|
Bounce collisions occur between units.
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2 years ago |
sigonasr2
|
b5b7097418
|
Add in multi-key mapping for same key actions.
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2 years ago |
sigonasr2
|
7c542740cc
|
Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead.
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2 years ago |
sigonasr2
|
3aebde6287
|
Finished implementing Ground Slam effect, cooldown display, and range hit.
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2 years ago |
sigonasr2
|
7e543a3021
|
Implement ground slam animation
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2 years ago |
sigonasr2
|
0fa77fa944
|
Spin attack refinements.
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2 years ago |
sigonasr2
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c680d52431
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Add Spinning attack animation
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2 years ago |
Nic0Nic0Nii
|
306473ff9a
|
Shadow added when player is in air
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
Nic0Nic0Nii
|
7caef11d94
|
Re-center slimes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
Nic0Nic0Nii
|
21760fbbbc
|
Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
15c246689f
|
Monsters in front/behind now sorted proper.
|
2 years ago |
sigonasr2
|
6584a240b1
|
Large refactoring and implemented hurt on monsters
|
2 years ago |