sigonasr2
b97afb24bd
Frog tongue should only hit each entity one time.
11 months ago
sigonasr2
20e452b337
Smooth movement should respect elapsed time and not be frame-based.
11 months ago
sigonasr2
87cdff2218
Tongue hitbox should be determined by current length of tongue, not final length.
11 months ago
sigonasr2
8d471fe35e
Release build 5736
11 months ago
sigonasr2
1655fe7b51
Frog animations setup. Frog tongue bullet setup.
11 months ago
sigonasr2
2c54e9a9c7
Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util.
11 months ago
sigonasr2
e5e69f12e4
Hide pathfinding debug render overlays.
11 months ago
sigonasr2
c18418c4ce
Cleaned up pathfinding algorithms.
11 months ago
sigonasr2
20928b6867
Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?)
11 months ago
sigonasr2
72916e788a
Remove delete for pathfinding pointer (not using pointers, no longer necessary)
11 months ago
sigonasr2
6d11eb5048
Update to geom2d 2.0 util
11 months ago
sigonasr2
49a5f1dfe6
Update A* pathfinding to use higher tile precision.
11 months ago
sigonasr2
5f1b07d8b5
Refactoring A* algorithm to use a set structure instead of an array.
11 months ago
sigonasr2
7abb714144
Remove diagonal pathfinding from A*, since tiles may not necessarily consume a full tile. Adjusted Wizard Teleport range accordingly.
11 months ago
sigonasr2
803e2caf23
Fix title screen reliance on previous position to lerp to next value.
11 months ago
sigonasr2
c193aa7116
Added collision handling for areas where there are no valid tiles.
11 months ago
sigonasr2
ece13c0b28
Added backdrop property and backdrop loading to maps. Release build 5549.
11 months ago
sigonasr2
3f4c714c42
All basic sound effects implemented.
11 months ago
sigonasr2
8a1d8868c9
All sound effects now accept positions as well for surround sound effects during combat.
11 months ago
sigonasr2
57f482016f
Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
11 months ago
sigonasr2
bcc71601b6
Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files.
11 months ago
sigonasr2
c7ea530484
Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
11 months ago
sigonasr2
0643393b9c
Added Sound effect configuration and implementation.
11 months ago
sigonasr2
725a858fab
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
11 months ago
sigonasr2
a2bcee0591
Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
11 months ago
sigonasr2
3e1227a899
Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395.
11 months ago
sigonasr2
c352bf61df
Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
11 months ago
sigonasr2
c4edc3f178
Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
11 months ago
sigonasr2
8afa9889af
Implement all audio events and loading/unloading functionality for multi-channel BGM support.
11 months ago
sigonasr2
91d6beeeab
Implement all audio events and loading/unloading functionality for multi-channel BGM support.
11 months ago
sigonasr2
bbc027609b
Setup configuration framework and test music for audio engine.
11 months ago
sigonasr2
9d3be5395c
Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton.
11 months ago
sigonasr2
1e3a2ecabb
Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310.
11 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
73289de3aa
All save/load features implemented and connected to online server for web build.
11 months ago
sigonasr2
fc9d9590d3
Implemented EncodeURI stub function.
11 months ago
sigonasr2
7bfa728ccb
Emscripten powershell build script updated to properly terminate on errors. Add in proper throws when an invalid response is given from the server. Add in function response callbacks to all server request functions.
11 months ago
sigonasr2
497db80b9b
Add in emscripten-specific branching menus and special load/save routines for online saving.
12 months ago
sigonasr2
2a900fa06e
Create server request backbone and functions for talking to save file server.
12 months ago
sigonasr2
3e5e78a606
Added load file information on load screen. metadata file no longer counts towards file count. Added loadout data to the save file.
12 months ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
12 months ago
sigonasr2
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
12 months ago
sigonasr2
cf6185bb50
Game saves when exiting to the main menu or quitting the game in general. Rings are now properly in the Accessories tab instead of the equipment tab. Fixed using == comparison instead of bitwise AND comparisons for accessory detection.
12 months ago
sigonasr2
ad1e2260cf
Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static.
12 months ago
sigonasr2
5e5e8f5656
Save File implemented.
12 months ago
sigonasr2
dd2146ebda
Implement main menu with text entry label. Update text entry mode in PGE, removed the ability to jump between saved commands and enter no longer clears or disables text entry by default.
12 months ago
sigonasr2
cbdd317068
Add label update manual disable flag for when a label update would cause issues on the character equip menu.
12 months ago
sigonasr2
fccf24c0c9
Fixed bug regarding having multiple sellable equips in your inventory and being able to sell multiple extra copies of them. Also fixed inventory not updating upon selling an item.
12 months ago
sigonasr2
5a9396fbcb
Fix hover over label update bug inside character equip menu (thanks to a side effect of updating the item reference).
...
Applied random stats to equip stats. Made sure that rings that are the same in both equip slots do not cause the stats difference display from showing any actual differences. Prevent accidental unequipping of rings already equipped (if you technically were to swap between them)
12 months ago
sigonasr2
4daf4f0135
Corrected GetInventorySlot() to return actual slot when there are multiple unique instances of an item instead of just the first index.
12 months ago