Commit Graph

6 Commits (1680b37671aa902383f5b9a0abbe6888cceea5a0)

Author SHA1 Message Date
sigonasr2 305131d7db Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635. 9 months ago
Nic0Nic0Nii 8149db260b Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 10 months ago
sigonasr2 1814c52763 Add in maximum ranges for energy bolt, fire bolt, and lightning bolt. 10 months ago
sigonasr2 b97afb24bd Frog tongue should only hit each entity one time. 11 months ago
sigonasr2 6d11eb5048 Update to geom2d 2.0 util 11 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sigonasr2 8c986f17db Remove 2018 references for copyrighted files of my origin. 11 months ago
sigonasr2 fa7dfb601f Add game title images, replace all 2023 copyright notices with 2024 copyright notices. 11 months ago
sigonasr2 2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
sigonasr2 e4fae723c9 Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
sigonasr2 3ff558d44e Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
sigonasr2 2bf45dacef It's 2023 btw 1 year ago
sigonasr2 dd531d1fd7 Apply OLC-3 License to all source files. 1 year ago
sigonasr2 1cabb34b94 Added tile render depth ordering for bullets and effects to prevent ordering weirdness. 1 year ago
sigonasr2 244ac80d2a Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king. 1 year ago
sigonasr2 023c6f9005 Implement Z axis for monster rendering. Fix up shadow sizing for the player. 1 year ago
sigonasr2 13eff22485 Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago
sigonasr2 a86362c801 Warrior ability custom parameters implemented. 1 year ago
sigonasr2 9ebe5a21a0 Implemented Ranger auto attack plus animations. 1 year ago
sigonasr2, Sig, Sigo d3454727cd Warrior refactor completed 1 year ago
sigonasr2, Sig, Sigo 1f69848049 Prep player class structure refactor. Add default destructors to all parent classes. 1 year ago
sigonasr2 6b81cd6e84 Layering rendering now proper. 1 year ago
sigonasr2, Sig, Sigo d08b3848b8 Firebolt bullet speed increased, added slight screen shake on impact and added cooldown timer numbers next to cooldown bars. 1 year ago
sigonasr2 46e3c7f7e7 Use pathfinding algorithm to determine teleport validity. 1 year ago
sigonasr2 ba6bc74f1f Add energy bolt splash effect and fade out. 1 year ago
sigonasr2 1a441914ca Bullets now have derived types. 1 year ago
sigonasr2 db7744dad3 Wizard energy bolt attack implemented. 1 year ago
sigonasr2 ccfeae19d4 Sonic Slash implemented for Warrior. Build updated w/new features. 1 year ago
sigonasr2 01d1e44839 Added Bullet shooting 1 year ago