sigonasr2
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13eff22485
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Super big refactor of the animation storage and monster storage system using configuration files.
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1 year ago |
sigonasr2
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1c2106135d
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Player configuration file implemented.
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1 year ago |
sigonasr2
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b2d363cdef
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Ranger configuration file implemented. Added per-step bullet collisions. Fix Release Desktop project setup.
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1 year ago |
sigonasr2
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e96514e0d4
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Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935.
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1 year ago |
sigonasr2
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694cb310f2
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Implement Wizard Ability 1 (Firebolt) configuration parameters.
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1 year ago |
sigonasr2
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cacf169668
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Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options.
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1 year ago |
sigonasr2
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5a406bc469
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Read all basic skill data from class configuration files.
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1 year ago |
sigonasr2
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f7f29196c5
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Graphics configuration file and initial configuration layout setup.
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1 year ago |
sigonasr2
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045441b595
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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1 year ago |
sigonasr2
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9ebe5a21a0
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Implemented Ranger auto attack plus animations.
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1 year ago |
sigonasr2
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73d29a2ab5
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Added lingering field effect.
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1 year ago |
sigonasr2
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88df322042
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Effect particles realigned and particles that are behind the center move to the back.
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1 year ago |
sigonasr2, Sig, Sigo
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d3454727cd
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Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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0dfb58a777
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Add in inherited class structure for effects, so effects can have customized behaviors.
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1 year ago |
sigonasr2
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0229982717
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Added lightning bolt attack, added emitter system
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1 year ago |
sigonasr2
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3939ee5693
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Fire Bolt implemented.
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1 year ago |
sigonasr2
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c97886fbbe
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Fix collision tiles for secondary map sets with offset values based on other tilesets.
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1 year ago |
sigonasr2
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1a441914ca
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Bullets now have derived types.
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1 year ago |
sigonasr2
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60c8317b20
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Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand.
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1 year ago |
sigonasr2
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cf87c25f63
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Parse TSX files and link map data to map tilesets in Tiled.
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1 year ago |
sigonasr2
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1d3b07eb98
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Revamped TMXParser.h such that there is a separation between function declarations and definitions for modular support.
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1 year ago |
sigonasr2
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5967b1823f
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Fix up TMXParser. Make the map levels not as buggy to edit.
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1 year ago |
sigonasr2
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6d4c069fe4
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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1 year ago |
sigonasr2
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7598578890
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Added emscripten auto-compile capabilities to Release builds.
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1 year ago |
sigonasr2
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26aeb8d440
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Implemented auto-incrementing project version numbers.
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1 year ago |
sigonasr2
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d099bdde84
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Include game icon in executable and game window (such a PITA)
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1 year ago |
sigonasr2
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21368f6f95
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Define and setup internal class attributes.
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1 year ago |
sigonasr2
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e090bc775d
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Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
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1 year ago |
sigonasr2
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01d1e44839
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Added Bullet shooting
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1 year ago |
sigonasr2
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7e543a3021
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Implement ground slam animation
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1 year ago |
sigonasr2
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c680d52431
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Add Spinning attack animation
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1 year ago |
sigonasr2
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15c246689f
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Monsters in front/behind now sorted proper.
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1 year ago |
sigonasr2
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6584a240b1
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Large refactoring and implemented hurt on monsters
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1 year ago |
sigonasr2
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1e0e40c77b
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Refactor animation data location.
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1 year ago |
sigonasr2
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86867cd82c
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Prep Monster structures
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1 year ago |
sigonasr2
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cbbee7aaa4
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Initial setup of Monster structures
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1 year ago |
sigonasr2
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2d1b8472e1
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Player animations and states implemented.
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1 year ago |
sigonasr2
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3dac286089
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Implement TransformedView and Camera util
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1 year ago |
sigonasr2
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6b9787d29b
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Add project files.
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1 year ago |