Commit Graph

19 Commits (13a821c0111acffa1586c4083dd47a424763685a)

Author SHA1 Message Date
sigonasr2 0ca94369ac Fix 'K' key to display "K" instead of "L". Fix keys being improperly deleted/added to new keybinds list. Allow keybinds to now be changed. Fix keybind update request message not updating properly for menu keys. 10 months ago
Nic0Nic0Nii 1f244777c9 Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols. 10 months ago
Nic0Nic0Nii ef63a07f5c Added any keybind detection to PGE and began implementing menu helper innterfaces 10 months ago
Nic0Nic0Nii 8149db260b Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 10 months ago
sigonasr2 7a41361710 Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range. 10 months ago
sigonasr2 b8da4fbbbe Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264. 10 months ago
sigonasr2 c021c531f7 Added stage loot to levels configuration, and implemented stage loot upon level completion. 10 months ago
sigonasr2 8a1689cb07 Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed. 10 months ago
sigonasr2 0e4dbfd9f7 Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event. 10 months ago
sigonasr2 4eec0ce337 Implemented overworld gamepad control functions. Added ability to have certain inputer helper labels to be hidden away. When click functions are called on MenuComponents, it should also apply the menu navigation rules of the button. 10 months ago
sigonasr2 7cd3600f42 Added directional connection points and gamepad/keyboard navigation to overworld map. Set 1_4 to not be an infinite map. 10 months ago
sigonasr2 803e2caf23 Fix title screen reliance on previous position to lerp to next value. 11 months ago
sigonasr2 57f482016f Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep. 11 months ago
sigonasr2 a2bcee0591 Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds. 11 months ago
sigonasr2 c352bf61df Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu. 11 months ago
sigonasr2 c4edc3f178 Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu. 11 months ago
sigonasr2 8afa9889af Implement all audio events and loading/unloading functionality for multi-channel BGM support. 11 months ago
sigonasr2 91d6beeeab Implement all audio events and loading/unloading functionality for multi-channel BGM support. 11 months ago
sigonasr2 bbc027609b Setup configuration framework and test music for audio engine. 11 months ago
sigonasr2 9d3be5395c Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton. 11 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sigonasr2 8c986f17db Remove 2018 references for copyrighted files of my origin. 11 months ago
sigonasr2 fa7dfb601f Add game title images, replace all 2023 copyright notices with 2024 copyright notices. 11 months ago
sigonasr2 ad1e2260cf Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static. 11 months ago
sigonasr2 5e5e8f5656 Save File implemented. 11 months ago
sigonasr2 c876f8a6ea Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked. 11 months ago
sigonasr2 20f30b0f30 Add and setup Blacksmith Crafting Window 11 months ago
sigonasr2 9756cc4a78 Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially. 12 months ago
sigonasr2 71fe49162d Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications. 12 months ago
sigonasr2 d9e1a1ebaf Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body. 12 months ago
sigonasr2 4bab1397dc Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort. 12 months ago
sigonasr2 3d6517e02f Pause overworld map state while other menus are opened. 1 year ago
sigonasr2 4463fbbae5 Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons. 1 year ago
sigonasr2 2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
sigonasr2 a7f13e0077 Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled. 1 year ago
sigonasr2 cfd5586d63 Remove stray #pragma once lines, update PGE emscripten build so it handles mouse scrolling proper. Add emscripten run script. Build 3146. 1 year ago
sigonasr2 3ff558d44e Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
sigonasr2 2bf45dacef It's 2023 btw 1 year ago
sigonasr2 dd531d1fd7 Apply OLC-3 License to all source files. 1 year ago
sigonasr2 1bf30f4392 Added ability to select a loadout item from the inventory menu screen. 1 year ago
sigonasr2 795d59f1a4 Switch to templates for grabbing a component from a menu. 1 year ago
sigonasr2 c6c5efbc74 Tied level entry button to map loading and gameplay. 1 year ago
sigonasr2 2594078794 Update labels for different zones when clicking through them. 1 year ago
sigonasr2 88e01b8503 Render the spawn list and stage name/chapter name in level select. 1 year ago
sigonasr2 bc07f58c9a Fix centering of camera for overworld map. 1 year ago
sigonasr2 30a5cdc488 Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets. 1 year ago
sigonasr2 67a5288984 Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 1 year ago
sigonasr2 c82a3c5980 Refactor menucomponent internal draw function a little bit for code organizing. 1 year ago
sigonasr2 fe8cbb022a Fixed inventory window display bugs using old parent position code for rendering. 1 year ago
sigonasr2 92133061c3 Add darkened locked stage plates. Move camera slightly over for level information display. 1 year ago