13 Commits

Author SHA1 Message Date
98208fb3e0 Refactored monster list to use shared pointers instead of unique pointers. Converted all raw monster pointers that needed to store monster data to use weak pointers instead in case a monster gets despawned while owning object is still alive. Implemented Witch's auto attack, added turn_towards_direction function for homing ability. Fixed player reflections being drawn without additive blending. Added 30s cooldown to Trapper's Explosive trap ability. Release Build 10345. 2024-07-26 03:09:55 -05:00
8fa1a72fad Setup Stone Elemental AI framework. Fix spritesheet alignment for certain animations. Setup animation data. Added casting animations. 2024-05-13 12:05:57 -05:00
33d81125df Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115. 2024-04-28 18:00:13 -05:00
5cc7139025 Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630. 2024-04-01 16:26:46 -05:00
be15697fc8 Make sure file hash does not include the | character due to emscripten using it to split a save request. 2024-03-29 22:18:00 -05:00
2a9e698e0a Create a compatible hash algorithm for both windows and linux cross-saving. Release Build 8579. 2024-03-29 21:10:49 -05:00
de52654380 Add achievement icons and setup achievement config file. Add in unlock area achievements.
Release Build 8524.
2024-03-29 05:23:48 -05:00
a997c5944a Add in some achievement icons and file hashing saving/loading of save files. Release Build 8515. 2024-03-29 02:40:06 -05:00
9fb5946369 Warrior auto attack swing now has a frontal sweep angle. Release Build 8457. 2024-03-26 18:53:17 -05:00
3d87f1b241 Maxed out item rolls now show up in a different color. Release Build 8012. 2024-03-07 19:06:39 -06:00
Nic0Nic0Nii
8149db260b Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-30 14:48:49 +00:00
86925ef031 Bear strategy implemented. Release Build 5823. 2024-01-15 01:30:06 -06:00
296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 2024-01-04 05:21:56 -06:00