Commit Graph

12 Commits (100a3ece57c58b4ea4a8fbac3e6c47b6895acf70)

Author SHA1 Message Date
sigonasr2 c75e56d642 Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss. 1 year ago
sigonasr2 228a3caa0e Upper level and lower level spawning now distinguished in map editor. 1 year ago
sigonasr2 85af67fa60 Example prototype for monster spawning management added in 1-1. 1 year ago
Quapsel 4a18722f93 added Spawn Group Locations for 1-1. Spawn Groups still empty. 1 year ago
sigonasr2 2b3dfb63aa Staircase incremental movement implemented. 1 year ago
sigonasr2 7e4816631c Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 1 year ago
sigonasr2 ef83e7f865 Bridge flags properly enabled and working. Fix image paths in maps. 1 year ago
sigonasr2 cdab15d8d3 Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 1 year ago
sigonasr2 5ffcf3126a Basic foreground layer hiding code implementation. 1 year ago
sigonasr2 b2eda563f2 Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build. 1 year ago
sigonasr2 73e3b5a18e Included new potential object types. 1 year ago
sigonasr2 f5bc7ee824 Add extra staff shooting animations for Wizard. Add in template levels and Tiled Project files. 1 year ago