sigonasr2
41228265b2
Add Shoulder2 button hack to get the other controller button scroll up/down pair to appear in input helpers. Release Build 8351.
8 months ago
sigonasr2
f18cba0b97
Version number updated to 1.0.0. Handle analog input hints for steam icons. Release Build 8348.
8 months ago
sigonasr2
78227b9c4c
Implemented proper steam icon displays for all users of DrawInput (base camp NPCs). Release Build 8339.
8 months ago
sigonasr2
3e35645b09
Added proper icon return based on button style game setting and proper icon translation when a current graphic of that button exists by default. Release Build 8336.
8 months ago
sigonasr2
b9c89e5715
Fix steam icons from being loaded too early if the game starts up quickly. Release Build 8330.
8 months ago
sigonasr2
3194ade0d8
Added icon displays for Steam. Removed the menu/gameplay action set split and condensed everything into one simple configuration. Release Build 8324.
8 months ago
sigonasr2
681e13dd12
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
8 months ago
sigonasr2
3d621fa95b
Hot swapping/plugging controllers now working. Refresh action sets of all active controllers. Release Build 8298.
8 months ago
Quapsel
4c85f8bd4c
initial shape for some Chapter 2 Tilepresets.
8 months ago
sigonasr2
8f17c3b0fc
Implement analog control detection. Invert Y axis for right analog stick because steam wants it to be inverted by default? Release Build 8293.
8 months ago
sigonasr2
40983204eb
Retrieve Steam icons from steam platform files. Update official controller configs. Release Build 8290.
8 months ago
sigonasr2
6a7b40dd67
KEY_BACK was not referencing steam input's BACK enum but KEY's BACK enum. Release Build 8283.
8 months ago
sigonasr2
1d1929a1cc
Press, Held, and Release events from Steam API controllers properly respond. Fix a bug involving the steam input API not returning handles properly on initialization. Release Build 8281.
8 months ago
sigonasr2
7b3c6adcc5
Include switch pro config because Steam is dumb and auto-switches inputs on it.
8 months ago
sigonasr2
9fa6e7e44f
Get input detection from controllers configured through Steam Input. Release Build 8264.
8 months ago
sigonasr2
4520737042
Add in all steam input requests to input lists. Release Build 8238.
8 months ago
sigonasr2
2c799d5ef6
Add in Steam Rich Presence. Fix Display names of stage plates to be consistent with original naming conventions. Release Build 8226.
8 months ago
sigonasr2
954aa1ccf6
Make sure steam_appid.txt exists in working directory so testing will launch the app in the debugger.
8 months ago
sigonasr2
66f91578cf
If the game can be run through Steam, the app is restarted through Steam directly. Make sure OnUserDestroy() gets called if the game is killed when OnUserCreate() returns false to free all resources. Release Build 8224.
8 months ago
sigonasr2
ae6bab6176
Add check to ensure steam is running before attempting to use the Steam API. Release Build 8221.
8 months ago
sigonasr2
2a98097336
Add steam API to build. Release Build 8219.
8 months ago
sigonasr2
5ca9690028
Fix crash when immediately exiting a new save file without unlocking anything. Change default conflicting keybind of Item 3 to Select by default. Release Build 8212.
8 months ago
sigonasr2
bf2a2982c9
Fix crash when hovering over a blank item loadout slot in the item loadout menu. Tutorial tasks now are only drawn while a stage is being actively played. Tutorial tasks get cleared upon a stage completion. Release Build 8210.
9 months ago
sigonasr2
3aaa79eda4
Fix right-hand side checkbox labels in Settings menu being too wide, going behind the scrollbar. Release Build 8208.
9 months ago
sigonasr2
e6043416d1
Show item loadout inputs on the item loadout menu. Fix bug causing item loadout menu item descriptions/names to not update when hovering over the item icons. Release Version 8207.
9 months ago
sigonasr2
bd4bb4d822
Fix outer boundary tile transitions in Intro setpieces.
9 months ago
sigonasr2
6ee3518c58
All Warrior abilities now cancel casts. Added in a small velocity threshold where the player can regain control via movement after getting bumped around. Release Version 8193.
9 months ago
sigonasr2
7608e9dfe2
Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
9 months ago
Quapsel
83eabcae01
grass transition for 1_6 - 1_8 & 1_B1
9 months ago
Quapsel
0d210be144
Grass transition for 1_2 - 1_5 added.
9 months ago
Quapsel
97f2dddf45
changes on End_of_Map Tileset and grass transition at map end for 1_1.
9 months ago
sigonasr2
73268374df
Tie PGE font setting to resource pack loading system. Release Build 8168.
9 months ago
sigonasr2
90a20d77af
Modified pixel font to incorporate a copyright symbol. Removed copyright unicode character from credits file to avoid out-of-bounds check. Added copyright symbols to credits and splash screen.
9 months ago
sigonasr2
4498cc39eb
Add artists to Credits screen. Modify Scrolling behavior of ScrollableWindowComponents so you can click in the scroll region to move the scrollbar, not just the scrollbar itself. Release Build 8155.
9 months ago
sigonasr2
49bd224202
Marketiiiiiiiiing
9 months ago
sigonasr2
d21352a633
Added low health warning visuals and sound effect. Release Build 8145.
9 months ago
sigonasr2
1d70685351
Add in showing of max health/mana display in settings menu. Release Build 8142.
9 months ago
sigonasr2
f5435e12db
Change casting SFX volume when the SFX volume slider is changed. Release Build 8134.
9 months ago
sigonasr2
122e3ecffd
Move Settings Window items into a Scrollable Window Component. Rearranged/Resized items to accomodate for it. Fix a bug with not specifying a menu navigation group meaning that the menu will always default to the default button instead of the actual component navigation groups defined. Release Build 8131.
9 months ago
sigonasr2
73819416cc
Audio casting sound volume did not respect SFX option setting.
9 months ago
sigonasr2
c8b6273b48
Update to PGE v2.25.
9 months ago
sigonasr2
7dc8d19dca
Fix text coloring issue for equip items in the blacksmith menu that are not valid for enhancement. Release Build 8113.
9 months ago
sigonasr2
e4e2a0c55e
Lock icons implemented in equip menu. When a piece of gear is already equipped, prevent equip sounds/re-equipping of the same exact piece. Release Build 8105.
9 months ago
sigonasr2
67a971658e
Merge pull request 'Add in lockin target time property to regular run towards monster strategy. Yellow Slime Jump target speed increased from 70 -> 90. Yellow Slime Jump lock-in target time increased from 0.0s -> 0.2s. Release Build 8087.' ( #36 ) from YellowSlimeJumpChanges into master
...
Reviewed-on: #36
9 months ago
sigonasr2
943996fd7d
Add in lockin target time property to regular run towards monster strategy. Yellow Slime Jump target speed increased from 70 -> 90. Yellow Slime Jump lock-in target time increased from 0.0s -> 0.2s. Release Build 8087.
9 months ago
sigonasr2
6909515260
Merge pull request 'KingSlimeFix' ( #35 ) from KingSlimeFix into master
...
Reviewed-on: #35
9 months ago
sigonasr2
b9a2b77fdc
Merge with master.
9 months ago
sigonasr2
931f1db470
Jump targeting lock-on time implemented for Slime King script.
...
Slime King third jump delay increased from 0.6s -> 0.7s. Jump targeting speed increased from 400 -> 1900. Jump target lock-on time set to 0.5 seconds.
Release Build 8084.
9 months ago
sigonasr2
3616012457
When the application loses focus, all inputs are released properly so inputs aren't stuck on refocus. Release Build 8085.
9 months ago
sigonasr2
a020f42285
Proposed Slime King AI change will cause phase 3 to start on the bullet pattern instead of the jump pattern if the jump pattern from phase 2 was just executed.
9 months ago