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0ddfda2a0a
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Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
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2023-09-09 07:10:31 -05:00 |
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82e4a1024f
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Phase 1 Bullet shot pattern for Slime King implemented.
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2023-09-09 05:51:15 -05:00 |
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334b2d49cf
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Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king.
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2023-09-09 04:43:52 -05:00 |
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e016ba8539
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Slime King Graphics prepared.
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2023-09-06 23:57:14 -05:00 |
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f7069262c0
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Added in config parameters for slime king
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-06 20:03:22 +00:00 |
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b7402b2bfa
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Fixed Bullet fixed step movement. Corrected Warrior Block Cooldown (accidently got changed), implemented Turret Monster Strategy.
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2023-08-13 22:05:34 -05:00 |
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1a98597b7f
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Add custom monster strategy properties for monster config files.
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2023-08-13 20:53:39 -05:00 |
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2fca13a6a2
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Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident.
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2023-08-13 02:12:19 -05:00 |
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1aaf6cbd9e
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Super big refactor of the animation storage and monster storage system using configuration files.
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2023-08-06 19:00:09 -05:00 |
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