14 Commits

Author SHA1 Message Date
0ddfda2a0a Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented. 2023-09-09 07:10:31 -05:00
cf51ad539c Rapid Fire ranger ability implemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-25 20:32:29 +00:00
8685e3b5ef Retreat dash back code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-24 20:58:29 +00:00
2a7c9582cd Implemented Ranger auto attack plus animations. 2023-07-23 08:13:40 -05:00
51b24f36c9 Add precast ability conditions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-18 21:05:50 +00:00
c4b0f78881 Add in inherited class structure for effects, so effects can have customized behaviors. 2023-07-13 01:35:51 -05:00
d916b03f9b Add in pathfinding abilities to monster movement strategies. 2023-07-10 18:40:51 +00:00
0c9469d982 Teleport animation implemented. 2023-07-05 19:40:05 +00:00
ccfeae19d4 Sonic Slash implemented for Warrior. Build updated w/new features. 2023-06-20 19:13:45 -07:00
e090bc775d Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation. 2023-06-17 21:19:08 -05:00
4b98518fcf Added Warrior swing sword animation 2023-06-17 19:34:16 -05:00
a2308914a2 Refined movement run away code for ranged enemies. 2023-06-16 01:10:40 -05:00
df1681b051 Bounce collisions occur between units. 2023-06-15 23:44:34 -05:00
c680d52431 Add Spinning attack animation 2023-06-12 18:14:22 -05:00