Commit Graph

7 Commits (0d95dec2a7324bb50d8ff9d687b6a646de837cc2)

Author SHA1 Message Date
sigonasr2 20928b6867 Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?) 11 months ago
sigonasr2 7abb714144 Remove diagonal pathfinding from A*, since tiles may not necessarily consume a full tile. Adjusted Wizard Teleport range accordingly. 11 months ago
sigonasr2 c193aa7116 Added collision handling for areas where there are no valid tiles. 11 months ago
sigonasr2 3f4c714c42 All basic sound effects implemented. 11 months ago
sigonasr2 c7ea530484 Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events. 11 months ago
sigonasr2 725a858fab Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead. 11 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sigonasr2 8c986f17db Remove 2018 references for copyrighted files of my origin. 11 months ago
sigonasr2 fa7dfb601f Add game title images, replace all 2023 copyright notices with 2024 copyright notices. 11 months ago
sigonasr2 0d6ab94fda Implement load game functions. 11 months ago
sigonasr2 5e5e8f5656 Save File implemented. 11 months ago
sigonasr2 5a9396fbcb Fix hover over label update bug inside character equip menu (thanks to a side effect of updating the item reference). 11 months ago
sigonasr2 4e3c9877e7 Implemented split between consumable crafting initialization and equipment enhancement initialization. 11 months ago
sigonasr2 c7e3115b89 Implemented Mana and Atk Spd stats 11 months ago
sigonasr2 28079609b7 CDR now adjusts the cooldown timing live instead of setting the cooldown on use. CDR formula properly applied. 11 months ago
sigonasr2 4ac15dd1cc XP and level up systems implemented. 11 months ago
sigonasr2 2a72238e40 Implemented all item stats. 11 months ago
sigonasr2 126753053f Added caching for shadow text for all PGE default drawing functions and viewport drawing functions. 11 months ago
sigonasr2 52d36eab3b Properly reset the player's health and mana between stages. 11 months ago
sigonasr2 668a5ca1b1 Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal. 11 months ago
sigonasr2 51cbf81204 Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range. 11 months ago
sigonasr2 e89d18d84f Added TODO file 11 months ago
sigonasr2 b81058e296 Moved lower zone of stage 1-1 further left so items landing on the cliff edge are considered on the upper level. Fixed ability/item cast cancelling bug so interrupts properly occur. 11 months ago
sigonasr2 852bbbc5a0 Added the ability for items to be activated upon cast instead of on completion of cast. These item effects also get interrupted by any movement. 11 months ago
sigonasr2 fd96b23110 Added duration-based restoration buffs for the Restore Item Script. 11 months ago
sigonasr2 70423be9d4 Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item. 11 months ago
sigonasr2 4c290e81aa Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens. 11 months ago
sigonasr2 eae8239501 Traveling Merchant Purchase Window and systems implemented. 12 months ago
sigonasr2 f1aa872717 Add player money functions. Implement Merchant transaction functions. Add Function Priming classes. 12 months ago
sigonasr2 2b3c1ea1b4 Added Merchant config files and parsing of config files to merchant structure. 12 months ago
sigonasr2 c11417d8a0 Add transparent overlay feedback when an ability/item ability key is held down. Item icon scale/quantity text scale now scales with the item icon box size. 12 months ago
sigonasr2 469bea4c5e Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them, 12 months ago
sigonasr2 5a6080b98f Implement equip generated item descriptions. 12 months ago
sigonasr2 dc6ecf40c2 Set bonuses implemented in equip stats. 12 months ago
sigonasr2 88a239cd91 Equip Window is now functional. 12 months ago
sigonasr2 54677e9263 Incorporated stat differences to equip menu display. 12 months ago
sigonasr2 5eec1a21c5 Refactored stat system such that equip stats can be obtained easily, while base stats are hidden away to prevent accidental usage. 12 months ago
sigonasr2 a659bf7924 Character Info Window layouts setup 1 year ago
sigonasr2 2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
sigonasr2 e4fae723c9 Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago
sigonasr2 3f9543d93b Added more indicators for healing, mana, and interruption. 1 year ago
sigonasr2 45c6d22ee0 Corrected amount values drawn from inventory amt function and GetItemCount() functions. Added ability for Loadout items to be used on the field. Treated as abilities, and setup keybinds. 1 year ago
sigonasr2 7cd54e5f80 Inventory refactor completed. Individual monster loot and stage loot inventories now compatible. 1 year ago
sigonasr2 3ff558d44e Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
sigonasr2 7fe19c6510 Level completed menu should be in its own state to prevent the game from continuing to run in the background. 1 year ago
sigonasr2 5652741ec0 Added level complete window upon completing a stage. 1 year ago
sigonasr2 5b28478596 Inactive/Active ring status based on being in/out of combat. 1 year ago
sigonasr2 eeb24934a3 Added an end zone ring graphic. 1 year ago
sigonasr2 f427928ca6 Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout. 1 year ago
sigonasr2 2bf45dacef It's 2023 btw 1 year ago