sigonasr2
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5992adbc5f
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Fix player starting with no items if they first load another file and then return to the main menu to begin another character. Fix player stats not being reset proper when loading another file and then returning to the main menu and beginning another character. Fix potential infinite XP bar gain loop. Added Return to Map option on level completion screen. Equip Stat labels now show live stats (changes on application of buffs, etc.). Release Build 7886. Patch version 0.4.4.
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9 months ago |
sigonasr2
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613e2be21f
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Remove sold items from equipment slots and loadout slots if they exist there so they no longer linger. Relase Build 7870. Game Version 0.4.2
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9 months ago |
sigonasr2
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2d0702af2c
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Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
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9 months ago |
sigonasr2
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3faff12015
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Restore item loadout quantities on level restarts. Release Build 7674.
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9 months ago |
sigonasr2
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5035dd5af9
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Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515.
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9 months ago |
sigonasr2
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f9e00caaa4
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Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515.
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9 months ago |
sigonasr2
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fd1f762e20
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Fully implemented controller/keyboard controls for Inventory Consumable Window. Fix bug with loadout items that were set during file loads were not selected in consumable window. Release Build 6907.
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10 months ago |
sigonasr2
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689eaa6d10
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Implemented chapter limits for equipment upgrades.
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10 months ago |
Nic0Nic0Nii
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32bec29f61
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Add available chapter to individual crafting requirements and item dattabase
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
Nic0Nic0Nii
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6d4eba57e4
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Remove early exit when detecting opposite connection points. Was causing incorrect behaviors between different platforms
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
sigonasr2
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fc7e135aa4
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Fix bug where the player would craft up to N^2 requested consumable items instead of the amount requested. Made Sound Effect for crafting a consumable play only once, instead of layer per quantity of item crafted. Added crafting sound effect to equipment that is crafted. Fix enhancement [+] display not updating on blacksmith enhancing window (visual bug), only show "MAX" on stats when the gear is at +10. Clear any scattered/remaining item drops after completing a stage. Fix menus crashing when enhanced gear reach +10 (array overflow). Added a Stay here button for Sherman.
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10 months ago |
sigonasr2
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0aea7beb83
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Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677.
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10 months ago |
sigonasr2
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d904ef7e91
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Scrollbar click behavior changes for ScrollableWindowComponents. Items that are createable now display the proper contents in the Blacksmithing window.
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10 months ago |
Nic0Nic0Nii
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8149db260b
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
sigonasr2
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a6e8ec872c
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Added blacksmith's inventory for display underneath player's equipment for crafting. Fix bug with loadout item slot 2 not being reset properly (missing ability set function). Release build 6604.
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10 months ago |
sigonasr2
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5c83a41a86
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Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory.
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10 months ago |
sigonasr2
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d6a44c149d
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Wolves changed to Windhounds.
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10 months ago |
sigonasr2
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8a1d8868c9
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All sound effects now accept positions as well for surround sound effects during combat.
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11 months ago |
sigonasr2
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c7ea530484
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Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
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11 months ago |
sigonasr2
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0643393b9c
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Added Sound effect configuration and implementation.
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11 months ago |
sigonasr2
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725a858fab
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Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
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11 months ago |
sigonasr2
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3e1227a899
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Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395.
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11 months ago |
sigonasr2
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |
sigonasr2
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8c986f17db
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Remove 2018 references for copyrighted files of my origin.
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11 months ago |
sigonasr2
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fa7dfb601f
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Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
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11 months ago |
sigonasr2
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cf6185bb50
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Game saves when exiting to the main menu or quitting the game in general. Rings are now properly in the Accessories tab instead of the equipment tab. Fixed using == comparison instead of bitwise AND comparisons for accessory detection.
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11 months ago |
sigonasr2
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ad1e2260cf
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Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static.
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11 months ago |
sigonasr2
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0d6ab94fda
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Implement load game functions.
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11 months ago |
sigonasr2
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fccf24c0c9
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Fixed bug regarding having multiple sellable equips in your inventory and being able to sell multiple extra copies of them. Also fixed inventory not updating upon selling an item.
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11 months ago |
sigonasr2
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4daf4f0135
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Corrected GetInventorySlot() to return actual slot when there are multiple unique instances of an item instead of just the first index.
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11 months ago |
sigonasr2
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0e5d871c68
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Implemented Mersenne Twister RNG.
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11 months ago |
sigonasr2
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73b72a8838
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Randomize stats implemented with a correct integer distribution (equal probability for all numbers).
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11 months ago |
sigonasr2
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c2d9178de3
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Added Rings to equipment lists. Add randomized stats functionality.
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11 months ago |
sigonasr2
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c528d89b85
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Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats.
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11 months ago |
sigonasr2
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9fef977a3a
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Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
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11 months ago |
sigonasr2
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c876f8a6ea
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Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked.
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11 months ago |
sigonasr2
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4e3c9877e7
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Implemented split between consumable crafting initialization and equipment enhancement initialization.
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11 months ago |
sigonasr2
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64694e1b63
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Implemented Crafting enhancement window, item enhancement checks, and enhancement implementation done.
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11 months ago |
sigonasr2
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8f41870b46
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Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items.
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11 months ago |
sigonasr2
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bd066ee787
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Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories.
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11 months ago |
sigonasr2
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20f30b0f30
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Add and setup Blacksmith Crafting Window
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11 months ago |
sigonasr2
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38bedb653d
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Added item enhancement check functions, added priming requirements, and updated item enhancement function.
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11 months ago |
sigonasr2
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318719d46f
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Implement crafting requirement structures and dummy data for equipment.
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11 months ago |
sigonasr2
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c7e3115b89
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Implemented Mana and Atk Spd stats
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11 months ago |
sigonasr2
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52d36eab3b
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Properly reset the player's health and mana between stages.
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11 months ago |
sigonasr2
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668a5ca1b1
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Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
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11 months ago |
sigonasr2
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852bbbc5a0
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Added the ability for items to be activated upon cast instead of on completion of cast. These item effects also get interrupted by any movement.
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11 months ago |
sigonasr2
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fd96b23110
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Added duration-based restoration buffs for the Restore Item Script.
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11 months ago |
sigonasr2
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70423be9d4
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Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item.
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11 months ago |
sigonasr2
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4c290e81aa
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Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens.
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11 months ago |