Commit Graph

36 Commits (099e464e2f8e123a0c139216f1c6c2a94adbf903)

Author SHA1 Message Date
sigonasr2 f48a6a89b2 Added DrawPie function, fix up invisible foreground tiles (was not rendering). 1 year ago
sigonasr2 bc23188d60 Hitbox fade hints implemented for colliding terrain. 1 year ago
Quapsel 2f54400e8e more tile presets. 1_2 changed to v2 tileset. 1 year ago
Quapsel fa99b43727 crossroad presets added 1 year ago
Quapsel 921b369fac small progress on tile presets 1 year ago
sigonasr2, Sig, Sigo dbc68b8c4b Redundant collision tile error handling. And allow a flag for abilities to cancel casts (Wizard Teleport) 1 year ago
sigonasr2 5140b92317 Water tile reflections implemented. 1 year ago
sigonasr2 4cdb73333d Release build 1238. Fixed bug with collisions not being enabled on tiles with a class. Fixed a bug with upper level tiles not being rendered proper. Made entire object part of the fade group instead of leaving the bases solid. 1 year ago
sigonasr2 f67866d370 Remove animated water test tile. 1 year ago
Quapsel 1924dd7463 added more tile presets 1 year ago
Quapsel 4e03580df1 added animated waterfall tile. added layer 2.5 to 1_1. 1 year ago
sigonasr2 7941e22aa8 Stacked collision boxes are now handled properly. Map collisions in tilesets has been sealed off. 1 year ago
sigonasr2 8aba4dfc5b Prep animated tile structures. 1 year ago
sigonasr2 e8f6d972ad Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level. 1 year ago
sigonasr2 9811644207 Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map. 1 year ago
Quapsel c47e088938 First Tile-Presets created. 1 year ago
Quapsel 916904d76d corrected asset filepath 1 year ago
Quapsel 3c554c3004 Added missing assets 1 year ago
Quapsel 2287b186f1 Boss Stage 1 v2 1 year ago
sigonasr2 2b3dfb63aa Staircase incremental movement implemented. 1 year ago
sigonasr2 7e4816631c Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 1 year ago
sigonasr2 ef83e7f865 Bridge flags properly enabled and working. Fix image paths in maps. 1 year ago
sigonasr2 c97886fbbe Fix collision tiles for secondary map sets with offset values based on other tilesets. 1 year ago
Quapsel 7b9b21a375 new tilesets + First Steps for creating a world map. 1 year ago
sigonasr2 cdab15d8d3 Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 1 year ago
sigonasr2 5ffcf3126a Basic foreground layer hiding code implementation. 1 year ago
sigonasr2 e6268b0edc Can now load maps from other directories. 1 year ago
sigonasr2 2613a9ea33 Load a level using its tileset instead. 1 year ago
sigonasr2 2ec484206d Added commit script 1 year ago
sigonasr2 73e3b5a18e Included new potential object types. 1 year ago
sigonasr2 b4d6d1cd09 Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser. 1 year ago
Quapsel 21b3e5339d added Tileset and started with map for Stage 1 - 1 1 year ago
sigonasr2 b0cdab41f5 Include second level updates. 1 year ago
sigonasr2 5967b1823f Fix up TMXParser. Make the map levels not as buggy to edit. 1 year ago
sigonasr2 f5bc7ee824 Add extra staff shooting animations for Wizard. Add in template levels and Tiled Project files. 1 year ago