sigonasr2
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390e7fefbf
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Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions.
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11 months ago |
sigonasr2
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ebf7fcf395
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Added NPC structures and new NPCs to the hub map.
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11 months ago |
sigonasr2
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18810875a5
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Fix tile animations. Add in game hub state.
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11 months ago |
sigonasr2
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7162b151e4
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Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map.
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11 months ago |
sigonasr2
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5589740f03
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Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval.
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11 months ago |
sigonasr2
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15990152c7
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Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs.
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11 months ago |
sigonasr2
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e036302b58
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Fix async loading bugs with loading from indexeddb store emscripten. Add emscripten debug and release scripts. Disable text entry whenever a menu is closed.
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11 months ago |
sigonasr2
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1d5a936c20
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Release Build 6393
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11 months ago |
sigonasr2
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fed07eddd6
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Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
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11 months ago |
sigonasr2
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4d3b3b4930
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Phase 1 and 2 implemented.
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11 months ago |
sigonasr2
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07139f06b7
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Release build 6277. Fix second boss script not being loaded properly.
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11 months ago |
sigonasr2
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934019e84e
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Add dynamic color and incrementing/decrementing counters for health/mana.
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11 months ago |
sigonasr2
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c021c531f7
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Added stage loot to levels configuration, and implemented stage loot upon level completion.
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11 months ago |
sigonasr2
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d6a44c149d
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Wolves changed to Windhounds.
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11 months ago |
sigonasr2
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9dc2a0a4c2
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Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change).
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11 months ago |
sigonasr2
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df10dc43a8
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Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu.
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11 months ago |
sigonasr2
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cfd3be4f13
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Changes to bear sprite.
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11 months ago |
sigonasr2
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3e2bd6feb6
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Add bear sprite and bear strategy framework.
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11 months ago |
sigonasr2
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acaf1bc3bf
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Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
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11 months ago |
sigonasr2
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62a2119ab2
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Initial frog behavior aiming implemented.
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11 months ago |
sigonasr2
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1655fe7b51
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Frog animations setup. Frog tongue bullet setup.
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11 months ago |
sigonasr2
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8e58607fb9
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Slider component implemented.
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11 months ago |
sigonasr2
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5f1b07d8b5
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Refactoring A* algorithm to use a set structure instead of an array.
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11 months ago |
sigonasr2
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ece13c0b28
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Added backdrop property and backdrop loading to maps. Release build 5549.
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11 months ago |
sigonasr2
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57f482016f
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Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
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11 months ago |
sigonasr2
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0643393b9c
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Added Sound effect configuration and implementation.
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11 months ago |
sigonasr2
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725a858fab
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Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
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11 months ago |
sigonasr2
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c352bf61df
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Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
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11 months ago |
sigonasr2
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c4edc3f178
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Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
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11 months ago |
sigonasr2
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bbc027609b
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Setup configuration framework and test music for audio engine.
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11 months ago |
sigonasr2
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9d3be5395c
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Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton.
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11 months ago |
sigonasr2
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1e3a2ecabb
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Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310.
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11 months ago |
sigonasr2
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |
sigonasr2
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fc9d9590d3
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Implemented EncodeURI stub function.
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11 months ago |
sigonasr2
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497db80b9b
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Add in emscripten-specific branching menus and special load/save routines for online saving.
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11 months ago |
sigonasr2
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2a900fa06e
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Create server request backbone and functions for talking to save file server.
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11 months ago |
sigonasr2
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fa7dfb601f
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Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
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11 months ago |
sigonasr2
|
ad1e2260cf
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Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static.
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12 months ago |
sigonasr2
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5e5e8f5656
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Save File implemented.
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12 months ago |
sigonasr2
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dd2146ebda
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Implement main menu with text entry label. Update text entry mode in PGE, removed the ability to jump between saved commands and enter no longer clears or disables text entry by default.
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12 months ago |
sigonasr2
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c2d9178de3
|
Added Rings to equipment lists. Add randomized stats functionality.
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12 months ago |
sigonasr2
|
c528d89b85
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Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats.
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12 months ago |
sigonasr2
|
9fef977a3a
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Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
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12 months ago |
sigonasr2
|
4e3c9877e7
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Implemented split between consumable crafting initialization and equipment enhancement initialization.
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12 months ago |
sigonasr2
|
64694e1b63
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Implemented Crafting enhancement window, item enhancement checks, and enhancement implementation done.
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12 months ago |
sigonasr2
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bd066ee787
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Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories.
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12 months ago |
sigonasr2
|
20f30b0f30
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Add and setup Blacksmith Crafting Window
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12 months ago |
sigonasr2
|
318719d46f
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Implement crafting requirement structures and dummy data for equipment.
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12 months ago |
sigonasr2
|
3e3e96110c
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Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%)
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12 months ago |
sigonasr2
|
6412f34dce
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Implemented Merchant Selling Screen
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12 months ago |