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sigonasr2
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AdventuresInLestoria
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Commit Graph
6 Commits (05439de383f5cdc2c43cf6813d4b3923d64e0a3d)
Author
SHA1
Message
Date
sigonasr2
b8790c16b6
Added analog controller precision movement for controllers. Fixed bugs with animation system involving movement velocities not being consistent nor updating correctly for up/down directions. New Steam Controller Configurations. Release Build 8577.
10 months ago
sigonasr2
412a88d294
Release builds of the game should hide the debug console by default and instead log to a debugging file. Release Build 8413.
10 months ago
sigonasr2
e1088e9696
Warrior slash animation now extends based on actual attack range. Release Build 7997.
10 months ago
Nic0Nic0Nii
8149db260b
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
11 months ago
sigonasr2
86925ef031
Bear strategy implemented. Release Build 5823.
1 year ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
1 year ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
1 year ago
sigonasr2
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
1 year ago
sigonasr2
2cf48c53f9
Parse enhancement stats of equipment items.
1 year ago
sigonasr2
2af830d400
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
sigonasr2
e4fae723c9
Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
1 year ago
sigonasr2
3ff558d44e
Added pragma regions to all license comment fields in files and collapsed them.
1 year ago
sigonasr2
2bf45dacef
It's 2023 btw
1 year ago
sigonasr2
dd531d1fd7
Apply OLC-3 License to all source files.
1 year ago
sigonasr2
10cfb009f7
Added scaling/tiling capabilities for themes. Safe maps have unordered version.
1 year ago
sigonasr2
b57027e13e
Make the animation speedy.
1 year ago
sigonasr2
adf7820093
Projectile shot Phase 2 attack and casting animation implemented.
1 year ago
sigonasr2
14564d814d
Animations that are missing from the animation map now auto-generate after animations have been defined.
1 year ago
sigonasr2
465fb0b6c2
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
1 year ago
sigonasr2
942e8e0ef7
Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
1 year ago
sigonasr2
cbfcb2793f
Player animations now load dynamically from configuration files.
1 year ago
sigonasr2
6a12a45cb2
Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident.
1 year ago
sigonasr2
13eff22485
Super big refactor of the animation storage and monster storage system using configuration files.
1 year ago
sigonasr2
045441b595
Add in Charged Shot ability and allow precasting without the targeting indicator.
1 year ago
sigonasr2
9ebe5a21a0
Implemented Ranger auto attack plus animations.
1 year ago
sigonasr2
79a8dca88a
Refactor Animation loading to reduce repetition.
1 year ago
sigonasr2
73d29a2ab5
Added lingering field effect.
1 year ago
sigonasr2, Sig, Sigo
d3454727cd
Warrior refactor completed
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2 years ago
sigonasr2
0dfb58a777
Add in inherited class structure for effects, so effects can have customized behaviors.
2 years ago
sigonasr2
0229982717
Added lightning bolt attack, added emitter system
2 years ago