|
9f88460c0e
|
Add RepeatingSoundEffect class to allow easy creation and handling of looping sound effects ingame. Add rock breaking, rock toss cast, pillar rise, dig sound effects. Fix typo on Hawk Feather item description key name. Placeholder item icons added. Add sound effects to Stone Elemental's attacks. Release Build 9656.
|
2024-06-18 11:38:03 -05:00 |
|
|
c02d6cdb47
|
Create a SpellCircle effect to consolidate the two separate effects. Add a type identifier system for Effects. Finish spawn pillar phase of second chapter boss. Fix bug with the boss display info still appearing despite no longer being in a boss stage if the player leaves a boss level before the text has expired. Release Build 9622.
|
2024-06-09 12:33:16 -05:00 |
|
|
e53f7cb4cd
|
Add rotation parameter and hit iframe time to bullets. Iframe timers now compares current iframes to the new duration and keeps only the larger amount. Fix bug allowing monsters with jump attacks to still cause knockback and iframes even when the hit does not land. Fly Across attack implemented for second bonus boss. Release Build 9447.
|
2024-05-27 15:45:22 -05:00 |
|
|
2d2c123c33
|
Move damage numbers to be rendered on top of the HUD instead of below it. Add in boss indicators that appear while a boss is off-screen. Fix bugs with knockback buffs being applied in the wrong location, making them effectively useless. Fix bugs with player velocity being nan when standing directly on top of a monster spawn. Fix idle animation during stone elemental rock toss cast. Reduce enemy collision hitboxes to more sensible and playable numbers with new collision system. Release Build 9413.
|
2024-05-24 13:48:39 -05:00 |
|
|
440cc89c7b
|
Update No XP/Drop Hawk labels in Tiled Editor. Added spawn controllers, setup multi-tiered spawns. Fixed collision radius bugs. Added Chapter 2 Bonus Boss and Major Hawks Tiled Templates. Fix Stone Elemental Casting circle radius. Release Build 9378.
|
2024-05-21 05:05:02 -05:00 |
|
|
5361525b70
|
Fix new maps having embedded tilesets (unsupported feature). Add in new overworld stage connections to new maps. Slightly randomize stone elemental attack cycles to vary their attack timings. Release Build 9352.
|
2024-05-20 06:22:31 -05:00 |
|
|
551cabf463
|
Implement Stone Elemental Burrowing attack, fixed Stone Elemental pathfinding towards target location, slightly increased visual indicator for stone pillar cast circle. Fixed sorted rendering for objects that appear before elements with collision. Refactored iteration loops for drawing so they don't cause multiple unnecessary draw iterations. Do not draw monsters that are marked for deletion anymore (prevent sudden pop-in when drawing on the last frame of fading out). Release Build 9350.
|
2024-05-19 23:22:39 -05:00 |
|
|
1d5d4d8240
|
Implement rock toss and stone pillar spawning behaviors for stone elemental. Refactor HurtEnemies functions to instead hurt any target with targeting flags. Fix bug with player to monster collision not respecting new collision radii. Release Build 9318.
|
2024-05-18 05:04:52 -05:00 |
|
|
9a9cbe765e
|
Added casting spell circle graphic and AI for Stone Elemental Stone Pillar Attack. Added Stone Elemental configuration parameters. Release Build 9283.
|
2024-05-16 02:14:54 -05:00 |
|
|
ad04f89526
|
Change Bullet collision function name to make more sense. Implement collision radius property with a default value when unspecified, and allow setting to custom values individually from the size of the monster. Release Build 9272.
|
2024-05-16 01:09:44 -05:00 |
|
|
8fa1a72fad
|
Setup Stone Elemental AI framework. Fix spritesheet alignment for certain animations. Setup animation data. Added casting animations.
|
2024-05-13 12:05:57 -05:00 |
|
|
b8e1006901
|
Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
|
2024-05-05 23:57:02 -05:00 |
|